#include <Game.h>
List of all members.
Detailed Description
Definition at line 46 of file Game.h.
Member Enumeration Documentation
- Enumerator:
OK |
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RUN |
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EXIT |
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PANIC |
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INIT_FAILED |
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TOO_MANY |
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Definition at line 50 of file Game.h.
Constructor & Destructor Documentation
Member Function Documentation
void Game::Activate |
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bool |
f | ) |
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virtual |
static bool Game::Active |
( |
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inlinestatic |
bool Game::AdjustWindowForChange |
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virtual |
void Game::AVICapture |
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const char * |
fname = 0 | ) |
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virtual |
void Game::CollectStats |
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| ) |
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virtual |
bool Game::DisplayModeSupported |
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int |
w, |
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int |
h, |
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int |
bpp |
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) |
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static |
double Game::FrameRate |
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static |
double Game::FrameTime |
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static |
HINSTANCE Game::GetHINST |
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static |
Game * Game::GetInstance |
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static |
static double Game::GetMaxFrameLength |
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inlinestatic |
static double Game::GetMinFrameLength |
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inlinestatic |
static const char* Game::GetPanicMessage |
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inlinestatic |
Color Game::GetScreenColor |
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static |
int Game::GetScreenHeight |
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static |
int Game::GetScreenWidth |
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static |
Text Game::GetText |
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const char * |
key | ) |
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static |
Video * Game::GetVideo |
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| ) |
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static |
bool Game::Init |
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HINSTANCE |
hi, |
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HINSTANCE |
hpi, |
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LPSTR |
cmdline, |
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int |
nCmdShow |
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) |
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virtual |
bool Game::InitApplication |
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HINSTANCE |
hInstance | ) |
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virtual |
bool Game::InitContent |
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| ) |
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virtual |
bool Game::InitInstance |
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HINSTANCE |
hInstance, |
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int |
nCmdShow |
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) |
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virtual |
bool Game::IsWindowed |
( |
| ) |
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static |
bool Game::LoadPalette |
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PALETTEENTRY * |
pal, |
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BYTE * |
inv |
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) |
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virtual |
int Game::MaxTexAspect |
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static |
virtual bool Game::OnHelp |
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inlinevirtual |
virtual bool Game::OnPaint |
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inlinevirtual |
void Game::Panic |
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const char * |
msg = 0 | ) |
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static |
void Game::Pause |
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bool |
f | ) |
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virtual |
static bool Game::Paused |
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inlinestatic |
void Game::ResetGameTime |
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static |
bool Game::ResetVideo |
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virtual |
bool Game::ResizeVideo |
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virtual |
void Game::ScreenCapture |
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const char * |
name = 0 | ) |
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virtual |
static bool Game::Server |
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| ) |
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inlinestatic |
void Game::SetGammaLevel |
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int |
g | ) |
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static |
static void Game::SetMaxFrameLength |
( |
double |
seconds | ) |
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inlinestatic |
void Game::SetMaxTexSize |
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int |
n | ) |
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static |
static void Game::SetMinFrameLength |
( |
double |
seconds | ) |
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inlinestatic |
void Game::SetScreenColor |
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Color |
c | ) |
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static |
void Game::SetTimeCompression |
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DWORD |
comp | ) |
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static |
bool Game::SetupPalette |
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virtual |
static bool Game::ShowMouse |
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inlinestatic |
void Game::SkipGameTime |
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double |
seconds | ) |
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static |
int Game::Status |
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const |
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inline |
DWORD Game::TimeCompression |
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static |
bool Game::ToggleFullscreen |
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virtual |
static const char* Game::TYPENAME |
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inlinestatic |
void Game::UpdateScreen |
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virtual |
void Game::UpdateWorld |
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virtual |
void Game::UseLocale |
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Locale * |
locale | ) |
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static |
Friends And Related Function Documentation
bool ProfileGameLoop |
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void |
| ) |
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friend |
LRESULT CALLBACK WndProc |
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HWND |
hwnd, |
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UINT |
message, |
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WPARAM |
uParam, |
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LPARAM |
lParam |
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) |
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friend |
Member Data Documentation
bool Game::active = false |
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staticprotected |
DWORD Game::base_game_time = 0 |
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staticprotected |
DWORD Game::frame_number = 0 |
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staticprotected |
DWORD Game::game_time = 0 |
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staticprotected |
bool Game::ignore_size_change |
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protected |
BYTE Game::inverse_palette[32768] |
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protected |
bool Game::is_device_initialized |
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protected |
bool Game::is_device_lost |
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protected |
bool Game::is_device_restored |
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protected |
bool Game::paused = false |
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staticprotected |
DWORD Game::real_time = 0 |
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staticprotected |
bool Game::server = false |
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staticprotected |
bool Game::show_mouse = false |
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staticprotected |
PALETTEENTRY Game::standard_palette[256] |
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protected |
DWORD Game::time_comp = 1 |
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staticprotected |
The documentation for this class was generated from the following files:
- D:/SRC/StarshatterSVN/nGenEx/Game.h
- D:/SRC/StarshatterSVN/nGenEx/Game.cpp