Starshatter_Open
Open source Starshatter engine
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Element Member List
This is the complete list of members for
Element
, including all inherited members.
AddInstruction
(const char *instr)
Element
AddNavPoint
(Instruction *pt, Instruction *afterPoint=0, bool send=true)
Element
AddObjective
(Instruction *obj)
Element
AddShip
(Ship *, int index=-1)
Element
assignment
Element
protected
CanCommand
(Element *e)
Element
carrier
Element
protected
ClearFlightPlan
(bool send=true)
Element
ClearInstructions
()
Element
ClearObjectives
()
Element
combat_group
Element
protected
combat_unit
Element
protected
command_ai
Element
protected
commander
Element
protected
Contains
(const Ship *s)
Element
count
Element
protected
DelNavPoint
(Instruction *pt, bool send=true)
Element
DelShip
(Ship *)
Element
Element
(const char *call_sign, int iff, int type=0)
Element
ExecFrame
(double seconds)
Element
virtual
FindIndex
(const Ship *s)
Element
flight_plan
Element
protected
FlightPlanLength
()
Element
GetAssignment
() const
Element
inline
GetCarrier
() const
Element
inline
GetCombatGroup
()
Element
inline
GetCombatUnit
()
Element
inline
GetCommandAILevel
() const
Element
inline
GetCommander
() const
Element
inline
GetCount
() const
Element
inline
GetFlightPlan
()
Element
GetHoldTime
()
Element
GetIFF
() const
Element
inline
virtual
GetInstruction
(int index)
Element
GetLaunchTime
() const
Element
inline
GetNavIndex
(const Instruction *n)
Element
GetNextNavPoint
()
Element
GetObjective
(int index)
Element
GetObserverName
() const
Element
virtual
GetShip
(int index)
Element
GetShipClass
()
Element
GetSquadron
() const
Element
inline
GetTargetObjective
()
Element
GetZoneLock
()
Element
HandleRadioMessage
(RadioMessage *msg)
Element
virtual
hold_time
Element
protected
id
Element
protected
Identity
() const
Element
inline
iff
Element
protected
Ignore
(SimObject *obj)
SimObserver
virtual
instructions
Element
protected
intel
Element
protected
IntelLevel
() const
Element
inline
IsActive
() const
Element
IsFinished
() const
Element
IsHostileTo
(const Ship *s) const
Element
IsHostileTo
(int iff_code) const
Element
IsNetObserver
() const
Element
IsObjectiveTargetOf
(const Ship *s) const
Element
IsPlayable
() const
Element
inline
IsRogue
() const
Element
inline
IsSquadron
() const
Element
IsStatic
() const
Element
launch_time
Element
protected
load
Element
protected
Loadout
()
Element
inline
Name
() const
Element
inline
name
Element
protected
NumInstructions
() const
Element
inline
NumObjectives
() const
Element
inline
NumShips
() const
Element
inline
objectives
Element
protected
Observe
(SimObject *obj)
SimObserver
virtual
observe_list
SimObserver
protected
operator==
(const Element &e) const
Element
inline
SimObserver::operator==
(const SimObserver &o) const
SimObserver
inline
playable
Element
protected
player
Element
protected
Player
() const
Element
inline
respawns
Element
protected
ResumeAssignment
()
Element
rogue
Element
protected
SetAssignment
(Element *e)
Element
inline
SetCarrier
(Ship *c)
Element
inline
SetCombatGroup
(CombatGroup *g)
Element
inline
SetCombatUnit
(CombatUnit *u)
Element
inline
SetCommandAILevel
(int n)
Element
inline
SetCommander
(Element *e)
Element
inline
SetCount
(int n)
Element
inline
SetHoldTime
(double t)
Element
SetIFF
(int iff)
Element
virtual
SetIntelLevel
(int i)
Element
inline
SetLaunchTime
(DWORD t)
Element
SetLoadout
(int *l)
Element
SetName
(const char *s)
Element
inline
SetPlayable
(bool p)
Element
inline
SetPlayer
(int p)
Element
inline
SetRogue
(bool r)
Element
inline
SetSquadron
(const char *s)
Element
inline
SetZoneLock
(bool z)
Element
ship_names
Element
protected
ships
Element
protected
squadron
Element
protected
Type
() const
Element
inline
type
Element
protected
TYPENAME
()
SimObserver
inline
static
Update
(SimObject *obj)
Element
virtual
zone_lock
Element
protected
~Element
()
Element
virtual
~SimObserver
()
SimObserver
virtual
Generated on Tue Jun 5 2012 20:47:52 for Starshatter_Open by
1.8.1