Starshatter_Open
Open source Starshatter engine
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Dust Class Reference

#include <Sky.h>

Inheritance diagram for Dust:
Graphic

List of all members.

Public Member Functions

 Dust (int ndust, bool bright=false)
virtual ~Dust ()
virtual void Render (Video *video, DWORD flags)
virtual void Reset (const Point &ref)
virtual void ExecFrame (double factor, const Point &ref)
virtual void Hide ()
virtual void Show ()
- Public Member Functions inherited from Graphic
 Graphic ()
virtual ~Graphic ()
int operator== (const Graphic &g) const
int operator< (const Graphic &g) const
int operator<= (const Graphic &g) const
virtual void Update ()
virtual void SetOrientation (const Matrix &o)
virtual int CollidesWith (Graphic &o)
int Identity () const
const char * Name () const
bool IsVisible () const
void SetVisible (bool v)
float Radius () const
Point Location () const
virtual void MoveTo (const Point &p)
virtual void TranslateBy (const Point &ref)
virtual float Depth () const
virtual void SetDepth (float d)
virtual int IsInfinite () const
virtual void SetInfinite (bool b)
virtual int IsForeground () const
virtual void SetForeground (bool f)
virtual int IsBackground () const
virtual void SetBackground (bool b)
virtual int Hidden () const
virtual int Life () const
virtual void Destroy ()
virtual bool Luminous () const
virtual void SetLuminous (bool l)
virtual bool Translucent () const
virtual bool CastsShadow () const
virtual void SetShadow (bool s)
virtual bool IsSolid () const
virtual bool IsSprite () const
virtual bool IsBolt () const
virtual bool IsQuad () const
virtual void ProjectScreenRect (Projector *p)
const RectScreenRect () const
virtual SceneGetScene () const
virtual void SetScene (Scene *s)
virtual int CheckRayIntersection (Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)
virtual bool CheckVisibility (Projector &projector)

Protected Attributes

bool really_hidden
bool bright
VertexSetvset
- Protected Attributes inherited from Graphic
int id
Point loc
float depth
float radius
int life
bool visible
bool infinite
bool foreground
bool background
bool hidden
bool trans
bool shadow
bool luminous
Rect screen_rect
Scenescene
char name [32]

Additional Inherited Members

- Public Types inherited from Graphic
enum  TYPE {
  OTHER, SOLID, SPRITE, BOLT,
  QUAD
}
enum  RENDER_FLAGS {
  RENDER_SOLID = 0x0001, RENDER_ALPHA = 0x0002, RENDER_ADDITIVE = 0x0004, RENDER_FIRST_LIGHT = 0x1000,
  RENDER_ADD_LIGHT = 0x2000
}
- Static Public Member Functions inherited from Graphic
static const char * TYPENAME ()
static int Nearer (Graphic *a, Graphic *b)
static int Farther (Graphic *a, Graphic *b)
- Static Protected Attributes inherited from Graphic
static int id_key = 1

Detailed Description

Definition at line 45 of file Sky.h.


Constructor & Destructor Documentation

Dust::Dust ( int  ndust,
bool  bright = false 
)

Definition at line 92 of file Sky.cpp.

Dust::~Dust ( )
virtual

Definition at line 105 of file Sky.cpp.


Member Function Documentation

void Dust::ExecFrame ( double  factor,
const Point ref 
)
virtual

Definition at line 135 of file Sky.cpp.

void Dust::Hide ( )
virtual

Reimplemented from Graphic.

Definition at line 198 of file Sky.cpp.

void Dust::Render ( Video video,
DWORD  flags 
)
virtual

Reimplemented from Graphic.

Definition at line 177 of file Sky.cpp.

void Dust::Reset ( const Point ref)
virtual

Definition at line 113 of file Sky.cpp.

void Dust::Show ( )
virtual

Reimplemented from Graphic.

Definition at line 205 of file Sky.cpp.


Member Data Documentation

bool Dust::bright
protected

Definition at line 60 of file Sky.h.

bool Dust::really_hidden
protected

Definition at line 59 of file Sky.h.

VertexSet* Dust::vset
protected

Definition at line 61 of file Sky.h.


The documentation for this class was generated from the following files: