Starshatter_Open
Open source Starshatter engine
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Dust Member List

This is the complete list of members for Dust, including all inherited members.

backgroundGraphicprotected
BOLT enum valueGraphic
brightDustprotected
CastsShadow() const Graphicinlinevirtual
CheckRayIntersection(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true)Graphicvirtual
CheckVisibility(Projector &projector)Graphicvirtual
CollidesWith(Graphic &o)Graphicvirtual
depthGraphicprotected
Depth() const Graphicinlinevirtual
Destroy()Graphicvirtual
Dust(int ndust, bool bright=false)Dust
ExecFrame(double factor, const Point &ref)Dustvirtual
Farther(Graphic *a, Graphic *b)Graphicstatic
foregroundGraphicprotected
GetScene() const Graphicinlinevirtual
Graphic()Graphic
Hidden() const Graphicinlinevirtual
hiddenGraphicprotected
Hide()Dustvirtual
idGraphicprotected
id_keyGraphicprotectedstatic
Identity() const Graphicinline
infiniteGraphicprotected
IsBackground() const Graphicinlinevirtual
IsBolt() const Graphicinlinevirtual
IsForeground() const Graphicinlinevirtual
IsInfinite() const Graphicinlinevirtual
IsQuad() const Graphicinlinevirtual
IsSolid() const Graphicinlinevirtual
IsSprite() const Graphicinlinevirtual
IsVisible() const Graphicinline
Life() const Graphicinlinevirtual
lifeGraphicprotected
locGraphicprotected
Location() const Graphicinline
Luminous() const Graphicinlinevirtual
luminousGraphicprotected
MoveTo(const Point &p)Graphicinlinevirtual
Name() const Graphicinline
nameGraphicprotected
Nearer(Graphic *a, Graphic *b)Graphicstatic
operator<(const Graphic &g) const Graphic
operator<=(const Graphic &g) const Graphic
operator==(const Graphic &g) const Graphicinline
OTHER enum valueGraphic
ProjectScreenRect(Projector *p)Graphicvirtual
QUAD enum valueGraphic
radiusGraphicprotected
Radius() const Graphicinline
really_hiddenDustprotected
Render(Video *video, DWORD flags)Dustvirtual
RENDER_ADD_LIGHT enum valueGraphic
RENDER_ADDITIVE enum valueGraphic
RENDER_ALPHA enum valueGraphic
RENDER_FIRST_LIGHT enum valueGraphic
RENDER_FLAGS enum nameGraphic
RENDER_SOLID enum valueGraphic
Reset(const Point &ref)Dustvirtual
sceneGraphicprotected
screen_rectGraphicprotected
ScreenRect() const Graphicinline
SetBackground(bool b)Graphicinlinevirtual
SetDepth(float d)Graphicinlinevirtual
SetForeground(bool f)Graphicinlinevirtual
SetInfinite(bool b)Graphicvirtual
SetLuminous(bool l)Graphicinlinevirtual
SetOrientation(const Matrix &o)Graphicinlinevirtual
SetScene(Scene *s)Graphicinlinevirtual
SetShadow(bool s)Graphicinlinevirtual
SetVisible(bool v)Graphicinline
shadowGraphicprotected
Show()Dustvirtual
SOLID enum valueGraphic
SPRITE enum valueGraphic
transGraphicprotected
TranslateBy(const Point &ref)Graphicinlinevirtual
Translucent() const Graphicinlinevirtual
TYPE enum nameGraphic
TYPENAME()Graphicinlinestatic
Update()Graphicinlinevirtual
visibleGraphicprotected
vsetDustprotected
~Dust()Dustvirtual
~Graphic()Graphicvirtual