Starshatter_Open
Open source Starshatter engine
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This is the complete list of members for Drone, including all inherited members.
accel | Physical | protected |
Acceleration() const | Physical | inline |
ACS() const | Drone | virtual |
Activate(Scene &scene) | Shot | virtual |
active | SimObject | protected |
AeroFrame(double seconds) | Physical | virtual |
alpha | Physical | protected |
Alpha() const | Physical | inline |
altitude_agl | Shot | protected |
AltitudeAGL() const | Shot | |
AltitudeMSL() const | Shot | |
AngularFrame(double seconds) | Physical | virtual |
ApplyForce(const Point &force) | Physical | virtual |
ApplyPitch(double pitch_acc) | Physical | virtual |
ApplyRoll(double roll_acc) | Physical | virtual |
ApplyTorque(const Point &torque) | Physical | virtual |
ApplyYaw(double yaw_acc) | Physical | virtual |
arcade_velocity | Physical | protected |
ArcadeFrame(double seconds) | Physical | virtual |
armed | Shot | protected |
base_damage | Shot | protected |
beam | Shot | protected |
BeamLine() const | Physical | inline |
CalcFlightPath() | Physical | virtual |
cam | Physical | protected |
Cam() const | Physical | inline |
CD | Physical | protected |
charge | Shot | protected |
Charge() const | Shot | inline |
CL | Physical | protected |
Class() const | Drone | virtual |
ClassName() const | Drone | virtual |
CloneCam(const Camera &cam) | Physical | virtual |
Close() | Shot | static |
CollidesWith(Physical &o) | Physical | virtual |
Damage() const | Shot | |
Deactivate(Scene &scene) | Shot | virtual |
decoy_type | Drone | protected |
Design() const | Shot | inline |
design | Shot | protected |
DesignName() const | Shot | |
Destroy() | Drone | virtual |
dir | Physical | protected |
Disarm() | Drone | virtual |
Do | Physical | protected |
dp | Physical | protected |
dp_acc | Physical | protected |
dp_drg | Physical | protected |
dr | Physical | protected |
dr_acc | Physical | protected |
dr_drg | Physical | protected |
Drag() const | Physical | inline |
drag | Physical | protected |
Drone(const Point &pos, const Camera &cam, WeaponDesign *design, const Ship *ship=0) | Drone | |
dy | Physical | protected |
dy_acc | Physical | protected |
dy_drg | Physical | protected |
ElasticCollision(Physical &a, Physical &b) | Physical | static |
eta | Shot | protected |
ExecFrame(double factor) | Drone | virtual |
first_frame | Shot | protected |
flare | Shot | protected |
flash | Shot | protected |
flight_path_pitch | Physical | protected |
flight_path_yaw | Physical | protected |
FlightPathPitchAngle() const | Physical | inline |
FlightPathYawAngle() const | Physical | inline |
g_accel | Physical | protected |
GetAngularDrag(double &r, double &p, double &y) | Physical | virtual |
GetAngularRates(double &r, double &p, double &y) | Physical | virtual |
GetAngularThrust(double &r, double &p, double &y) | Physical | virtual |
GetBaseDensity() const | Physical | inlinevirtual |
GetDensity() const | Physical | virtual |
GetDirector() const | Physical | inline |
GetEta() const | Shot | inline |
GetIFF() const | Shot | virtual |
GetObjID() const | SimObject | inlinevirtual |
GetObserverName() const | Shot | virtual |
GetRegion() const | SimObject | inlinevirtual |
GetSubFrameLength() | Physical | inlinestatic |
GetTarget() const | Shot | virtual |
GetTrail() const | Shot | inline |
Heading() const | Physical | inline |
hit_target | Shot | protected |
HitBy(Shot *shot, Point &impact) | Drone | virtual |
HitTarget() const | Shot | inline |
id | Physical | protected |
id_key | Physical | protectedstatic |
Identity() const | Physical | inline |
iff_code | Drone | protected |
Ignore(SimObject *obj) | SimObserver | virtual |
InelasticCollision(Physical &a, Physical &b) | Physical | static |
InflictDamage(double damage, int type=0) | Physical | virtual |
Initialize() | Shot | static |
integrity | Physical | protected |
Integrity() const | Physical | inline |
IsArmed() const | Shot | inlinevirtual |
IsBeam() const | Shot | inlinevirtual |
IsDecoy() const | Drone | inlinevirtual |
IsDrone() const | Drone | inlinevirtual |
IsFlak() const | Shot | virtual |
IsHostileTo(const SimObject *o) const | Shot | virtual |
IsMissile() const | Shot | inlinevirtual |
IsPrimary() const | Shot | inlinevirtual |
IsProbe() const | Drone | inlinevirtual |
IsTracking(Ship *tgt) const | Shot | virtual |
lat_thrust | Physical | protected |
Length() const | Shot | |
life | Physical | protected |
Life() const | Physical | inline |
LiftLine() const | Physical | inline |
light | Physical | protected |
LightSrc() const | Physical | inline |
LinearFrame(double seconds) | Physical | virtual |
Location() const | Physical | inline |
LookAt(const Point &dst) | Physical | virtual |
MarkerColor() const | Shot | virtual |
mass | Physical | protected |
Mass() const | Physical | inline |
MoveTo(const Point &new_loc) | Physical | virtual |
name | Physical | protected |
Name() const | Physical | inline |
NAMELEN enum value | Physical | |
Notify() | SimObject | virtual |
notifying | SimObject | protected |
obj_type | Physical | protected |
objid | SimObject | protected |
Observe(SimObject *obj) | SimObserver | virtual |
observe_list | SimObserver | protected |
observers | SimObject | protected |
offset | Shot | protected |
operator==(const Shot &s) const | Shot | inline |
SimObject::operator==(const Physical &p) const | Physical | inline |
SimObserver::operator==(const SimObserver &o) const | SimObserver | inline |
origin | Shot | protected |
Origin() const | Shot | inline |
owner | Shot | protected |
Owner() const | Shot | inline |
PCS() const | Drone | virtual |
Physical() | Physical | |
Physical(const char *n, int t=0) | Physical | |
Pitch() const | Physical | inline |
pitch | Physical | protected |
pitch_rate | Physical | protected |
primary | Shot | protected |
primary_loc | Physical | protected |
primary_mass | Physical | protected |
probe | Drone | protected |
radius | Physical | protected |
Radius() const | Physical | inline |
region | SimObject | protected |
Register(SimObserver *obs) | SimObject | virtual |
rep | Physical | protected |
Rep() const | Physical | inline |
Roll() const | Physical | inline |
roll | Physical | protected |
roll_rate | Physical | protected |
Rotation() const | Physical | inline |
SeekTarget(SimObject *target, System *sub=0) | Drone | virtual |
SemiElasticCollision(Physical &a, Physical &b) | Physical | static |
SetAbsoluteOrientation(double roll, double pitch, double yaw) | Physical | virtual |
SetAngularDrag(double r, double p, double y) | Physical | virtual |
SetAngularRates(double r, double p, double y) | Physical | virtual |
SetBaseDensity(double d) | Physical | virtual |
SetBeamPoints(const Point &from, const Point &to) | Shot | |
SetCharge(float c) | Shot | |
SetDrag(double d) | Physical | inlinevirtual |
SetEta(int t) | Shot | inline |
SetFuse(double seconds) | Shot | |
SetGravity(double g) | Physical | virtual |
SetHeading(double r, double p, double y) | Physical | virtual |
SetHitTarget(bool h) | Shot | inline |
SetLife(int seconds) | Drone | inline |
SetObjID(DWORD id) | SimObject | inlinevirtual |
SetPrimary(const Point &loc, double mass) | Physical | virtual |
SetRegion(SimRegion *rgn) | SimObject | inlinevirtual |
SetSubFrameLength(double seconds) | Physical | inlinestatic |
SetThrust(double t) | Physical | virtual |
SetTransX(double t) | Physical | virtual |
SetTransY(double t) | Physical | virtual |
SetTransZ(double t) | Physical | virtual |
SetVelocity(const Point &v) | Physical | inlinevirtual |
shake | Physical | protected |
Shake() const | Physical | inline |
Shot(const Point &pos, const Camera &cam, WeaponDesign *design, const Ship *ship=0) | Shot | |
ShotType() const | Shot | inline |
SIM_ASTEROID enum value | SimObject | |
SIM_DEBRIS enum value | SimObject | |
SIM_DRONE enum value | SimObject | |
SIM_EXPLOSION enum value | SimObject | |
SIM_SHIP enum value | SimObject | |
SIM_SHOT enum value | SimObject | |
SimObject() | SimObject | inline |
SimObject(const char *n, int t=0) | SimObject | inline |
sound | Shot | protected |
stall | Physical | protected |
straight | Physical | protected |
sub_frame | Physical | protectedstatic |
thrust | Physical | protected |
Thrust() const | Physical | inline |
trail | Shot | protected |
trans_x | Physical | protected |
trans_y | Physical | protected |
trans_z | Physical | protected |
TranslateBy(const Point &ref) | Physical | virtual |
TransX() const | Physical | inline |
TransY() const | Physical | inline |
TransZ() const | Physical | inline |
type | Shot | protected |
Type() const | Physical | inline |
TYPENAME() | Drone | inlinestatic |
TYPES enum name | SimObject | |
Unregister(SimObserver *obs) | SimObject | virtual |
Update(SimObject *obj) | Shot | virtual |
Velocity() const | Physical | inline |
velocity | Physical | protected |
vibration | Physical | protected |
Vibration() const | Physical | inline |
Yaw() const | Physical | inline |
yaw | Physical | protected |
yaw_rate | Physical | protected |
~Drone() | Drone | virtual |
~Physical() | Physical | virtual |
~Shot() | Shot | virtual |
~SimObject() | SimObject | virtual |
~SimObserver() | SimObserver | virtual |