Starshatter_Open
Open source Starshatter engine
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This is the complete list of members for DriveSprite, including all inherited members.
angle | Sprite | protected |
Angle() const | Sprite | inline |
background | Graphic | protected |
bias | DriveSprite | protected |
blend_mode | Sprite | protected |
BlendMode() const | Sprite | inline |
BOLT enum value | Graphic | |
CastsShadow() const | Graphic | inlinevirtual |
CheckRayIntersection(Point pt, Point vpn, double len, Point &ipt, bool treat_translucent_polys_as_solid=true) | Graphic | virtual |
CheckVisibility(Projector &projector) | Graphic | virtual |
CollidesWith(Graphic &o) | Graphic | virtual |
Depth() const | Graphic | inlinevirtual |
depth | Graphic | protected |
Destroy() | Graphic | virtual |
DriveSprite() | DriveSprite | |
DriveSprite(Bitmap *animation, Bitmap *glow) | DriveSprite | |
DriveSprite(Bitmap *animation, int length=1, int repeat=1, int share=1) | DriveSprite | |
effective_radius | DriveSprite | protected |
Farther(Graphic *a, Graphic *b) | Graphic | static |
filter | Sprite | protected |
Filter() const | Sprite | inline |
foreground | Graphic | protected |
Frame() const | Sprite | |
frame_index | Sprite | protected |
frame_time | Sprite | protected |
FrameRate() const | Sprite | |
frames | Sprite | protected |
front | DriveSprite | protected |
GetScene() const | Graphic | inlinevirtual |
glow | DriveSprite | protected |
Graphic() | Graphic | |
h | Sprite | protected |
Height() const | Sprite | inline |
hidden | Graphic | protected |
Hidden() const | Graphic | inlinevirtual |
Hide() | Graphic | inlinevirtual |
id | Graphic | protected |
id_key | Graphic | protectedstatic |
Identity() const | Graphic | inline |
infinite | Graphic | protected |
IsBackground() const | Graphic | inlinevirtual |
IsBolt() const | Graphic | inlinevirtual |
IsForeground() const | Graphic | inlinevirtual |
IsInfinite() const | Graphic | inlinevirtual |
IsQuad() const | Graphic | inlinevirtual |
IsSolid() const | Graphic | inlinevirtual |
IsSprite() const | Sprite | inlinevirtual |
IsVisible() const | Graphic | inline |
last_time | Sprite | protected |
Life() const | Graphic | inlinevirtual |
life | Graphic | protected |
loc | Graphic | protected |
Location() const | Graphic | inline |
loop | Sprite | protected |
Looping() const | Sprite | inline |
luminous | Graphic | protected |
Luminous() const | Graphic | inlinevirtual |
MoveTo(const Point &p) | Graphic | inlinevirtual |
mtl | Sprite | protected |
name | Graphic | protected |
Name() const | Graphic | inline |
Nearer(Graphic *a, Graphic *b) | Graphic | static |
nframes | Sprite | protected |
NumFrames() const | Sprite | inline |
operator<(const Graphic &g) const | Graphic | |
operator<=(const Graphic &g) const | Graphic | |
operator==(const Graphic &g) const | Graphic | inline |
OTHER enum value | Graphic | |
own_frames | Sprite | protected |
poly | Sprite | protected |
ProjectScreenRect(Projector *p) | Graphic | virtual |
QUAD enum value | Graphic | |
Radius() const | Graphic | inline |
radius | Graphic | protected |
Render(Video *video, DWORD flags) | DriveSprite | virtual |
Render2D(Video *video) | Sprite | virtual |
RENDER_ADD_LIGHT enum value | Graphic | |
RENDER_ADDITIVE enum value | Graphic | |
RENDER_ALPHA enum value | Graphic | |
RENDER_FIRST_LIGHT enum value | Graphic | |
RENDER_FLAGS enum name | Graphic | |
RENDER_SOLID enum value | Graphic | |
Rescale(double scale) | Sprite | virtual |
Reshape(int w1, int h1) | Sprite | virtual |
Scale(double scale) | Sprite | virtual |
scene | Graphic | protected |
screen_rect | Graphic | protected |
ScreenRect() const | Graphic | inline |
SetAngle(double a) | Sprite | inline |
SetAnimation(Bitmap *animation, int length=1, int repeat=1, int share=1) | Sprite | virtual |
SetBackground(bool b) | Graphic | inlinevirtual |
SetBias(DWORD b) | DriveSprite | virtual |
SetBlendMode(int a) | Sprite | inline |
SetDepth(float d) | Graphic | inlinevirtual |
SetFilter(int f) | Sprite | inline |
SetForeground(bool f) | Graphic | inlinevirtual |
SetFrameIndex(int n) | Sprite | |
SetFrameRate(double rate) | Sprite | |
SetFront(const Vec3 &f) | DriveSprite | virtual |
SetInfinite(bool b) | Graphic | virtual |
SetLuminous(bool l) | Graphic | inlinevirtual |
SetOrientation(const Matrix &o) | Graphic | inlinevirtual |
SetScene(Scene *s) | Graphic | inlinevirtual |
SetShade(double s) | Sprite | inline |
SetShadow(bool s) | Graphic | inlinevirtual |
SetTexCoords(const double *uv_interleaved) | Sprite | virtual |
SetVisible(bool v) | Graphic | inline |
shade | Sprite | protected |
Shade() const | Sprite | inline |
shadow | Graphic | protected |
Show() | Graphic | inlinevirtual |
SOLID enum value | Graphic | |
Sprite() | Sprite | |
Sprite(Bitmap *animation, int length=1, int repeat=1, int share=1) | Sprite | |
SPRITE enum value | Graphic | |
trans | Graphic | protected |
TranslateBy(const Point &ref) | Graphic | inlinevirtual |
Translucent() const | Graphic | inlinevirtual |
TYPE enum name | Graphic | |
TYPENAME() | Sprite | inlinestatic |
Update() | Sprite | virtual |
visible | Graphic | protected |
vset | Sprite | protected |
w | Sprite | protected |
Width() const | Sprite | inline |
~DriveSprite() | DriveSprite | virtual |
~Graphic() | Graphic | virtual |
~Sprite() | Sprite | virtual |