Starshatter_Open
Open source Starshatter engine
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Debris Class Reference

#include <Debris.h>

Inheritance diagram for Debris:
SimObject Physical Asteroid

List of all members.

Public Member Functions

 Debris (Model *model, const Vec3 &pos, const Vec3 &vel, double mass)
void SetLife (int seconds)
virtual int HitBy (Shot *shot, Point &impact)
virtual void ExecFrame (double seconds)
virtual double AltitudeAGL () const
- Public Member Functions inherited from SimObject
 SimObject ()
 SimObject (const char *n, int t=0)
virtual ~SimObject ()
virtual SimRegionGetRegion () const
virtual void SetRegion (SimRegion *rgn)
virtual void Notify ()
virtual void Register (SimObserver *obs)
virtual void Unregister (SimObserver *obs)
virtual void Activate (Scene &scene)
virtual void Deactivate (Scene &scene)
virtual DWORD GetObjID () const
virtual void SetObjID (DWORD id)
virtual bool IsHostileTo (const SimObject *o) const
- Public Member Functions inherited from Physical
 Physical ()
 Physical (const char *n, int t=0)
virtual ~Physical ()
int operator== (const Physical &p) const
virtual void AeroFrame (double seconds)
virtual void ArcadeFrame (double seconds)
virtual void AngularFrame (double seconds)
virtual void LinearFrame (double seconds)
virtual void CalcFlightPath ()
virtual void MoveTo (const Point &new_loc)
virtual void TranslateBy (const Point &ref)
virtual void ApplyForce (const Point &force)
virtual void ApplyTorque (const Point &torque)
virtual void SetThrust (double t)
virtual void SetTransX (double t)
virtual void SetTransY (double t)
virtual void SetTransZ (double t)
virtual void SetHeading (double r, double p, double y)
virtual void LookAt (const Point &dst)
virtual void ApplyRoll (double roll_acc)
virtual void ApplyPitch (double pitch_acc)
virtual void ApplyYaw (double yaw_acc)
virtual int CollidesWith (Physical &o)
virtual void InflictDamage (double damage, int type=0)
int Identity () const
int Type () const
const char * Name () const
Point Location () const
Point Heading () const
Point LiftLine () const
Point BeamLine () const
Point Velocity () const
Point Acceleration () const
double Thrust () const
double TransX () const
double TransY () const
double TransZ () const
double Drag () const
double Roll () const
double Pitch () const
double Yaw () const
Point Rotation () const
double Alpha () const
double FlightPathYawAngle () const
double FlightPathPitchAngle () const
double Radius () const
double Mass () const
double Integrity () const
double Life () const
double Shake () const
const PointVibration () const
const CameraCam () const
GraphicRep () const
LightLightSrc () const
DirectorGetDirector () const
virtual void SetAngularRates (double r, double p, double y)
virtual void GetAngularRates (double &r, double &p, double &y)
virtual void SetAngularDrag (double r, double p, double y)
virtual void GetAngularDrag (double &r, double &p, double &y)
virtual void GetAngularThrust (double &r, double &p, double &y)
virtual void SetVelocity (const Point &v)
virtual void SetAbsoluteOrientation (double roll, double pitch, double yaw)
virtual void CloneCam (const Camera &cam)
virtual void SetDrag (double d)
virtual void SetPrimary (const Point &loc, double mass)
virtual void SetGravity (double g)
virtual void SetBaseDensity (double d)
virtual double GetBaseDensity () const
virtual double GetDensity () const

Additional Inherited Members

- Public Types inherited from SimObject
enum  TYPES {
  SIM_SHIP = 100, SIM_SHOT, SIM_DRONE, SIM_EXPLOSION,
  SIM_DEBRIS, SIM_ASTEROID
}
- Public Types inherited from Physical
enum  { NAMELEN = 48 }
- Static Public Member Functions inherited from SimObject
static const char * TYPENAME ()
- Static Public Member Functions inherited from Physical
static void SetSubFrameLength (double seconds)
static double GetSubFrameLength ()
static void ElasticCollision (Physical &a, Physical &b)
static void InelasticCollision (Physical &a, Physical &b)
static void SemiElasticCollision (Physical &a, Physical &b)
- Protected Attributes inherited from SimObject
SimRegionregion
List< SimObserverobservers
DWORD objid
bool active
bool notifying
- Protected Attributes inherited from Physical
int id
int obj_type
char name [NAMELEN]
Camera cam
Point velocity
Point arcade_velocity
Point accel
float thrust
float trans_x
float trans_y
float trans_z
float drag
float roll
float pitch
float yaw
float dr
float dp
float dy
float dr_acc
float dp_acc
float dy_acc
float dr_drg
float dp_drg
float dy_drg
float flight_path_yaw
float flight_path_pitch
Point primary_loc
double primary_mass
float g_accel
float Do
float CL
float CD
float alpha
float stall
bool lat_thrust
bool straight
float shake
Point vibration
float roll_rate
float pitch_rate
float yaw_rate
double life
float radius
float mass
float integrity
Graphicrep
Lightlight
Directordir

Detailed Description

Definition at line 30 of file Debris.h.


Constructor & Destructor Documentation

Debris::Debris ( Model model,
const Vec3 pos,
const Vec3 vel,
double  mass 
)

Definition at line 31 of file Debris.cpp.


Member Function Documentation

double Debris::AltitudeAGL ( ) const
virtual

Definition at line 206 of file Debris.cpp.

void Debris::ExecFrame ( double  seconds)
virtual

Reimplemented from Physical.

Definition at line 168 of file Debris.cpp.

int Debris::HitBy ( Shot shot,
Point impact 
)
virtual

Definition at line 67 of file Debris.cpp.

void Debris::SetLife ( int  seconds)
inline

Definition at line 35 of file Debris.h.


The documentation for this class was generated from the following files: