Starshatter_Open
Open source Starshatter engine
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#include <Computer.h>
Public Types | |
enum | CompType { AVIONICS = 1, FLIGHT, TACTICAL } |
Public Types inherited from System | |
enum | CATEGORY { MISC_SYSTEM = 0, DRIVE = 1, WEAPON, SHIELD, SENSOR, COMPUTER, POWER_SOURCE, FLIGHT_DECK, FARCASTER } |
enum | STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, MAINT } |
enum | POWER_FLAGS { POWER_WATTS = 1, POWER_CRITICAL = 2 } |
Public Member Functions | |
Computer (int comp_type, const char *comp_name) | |
Computer (const Computer &rhs) | |
virtual | ~Computer () |
virtual void | ApplyDamage (double damage) |
virtual void | ExecFrame (double seconds) |
virtual void | Distribute (double delivered_energy, double seconds) |
Public Member Functions inherited from System | |
System (CATEGORY t, int s, const char *n, int maxv, double energy=0, double capacity=100, double sink_rate=1) | |
System (const System &s) | |
virtual | ~System () |
int | operator== (const System &s) const |
CATEGORY | Type () const |
int | Subtype () const |
const char * | Name () const |
const char * | Abbreviation () const |
void | SetName (const char *n) |
void | SetAbbreviation (const char *a) |
void | SetDesign (SystemDesign *d) |
virtual int | Value () const |
int | MaxValue () const |
STATUS | Status () const |
double | Availability () const |
double | Safety () const |
double | Stability () const |
virtual void | CalcStatus () |
virtual void | Repair () |
double | NetAvail () const |
void | SetNetAvail (double d) |
List< Component > & | GetComponents () |
virtual void | ExecMaintFrame (double seconds) |
virtual void | DoEMCON (int emcon) |
virtual void | Orient (const Physical *rep) |
virtual void | Mount (Point loc, float radius, float hull_factor=0.5f) |
virtual void | Mount (const System &system) |
Point | MountLocation () const |
double | Radius () const |
double | HullProtection () const |
bool | IsPowerCritical () const |
bool | UsesWatts () const |
virtual double | GetRequest (double seconds) const |
int | GetSourceIndex () const |
void | SetSourceIndex (int i) |
virtual int | Charge () const |
bool | IsPowerOn () const |
virtual void | PowerOn () |
virtual void | PowerOff () |
virtual double | GetPowerLevel () const |
virtual void | SetPowerLevel (double level) |
virtual void | SetOverride (bool over) |
virtual void | DrainPower (double to_level) |
void | SetCapacity (double c) |
double | GetCapacity () const |
double | GetEnergy () const |
double | GetSinkRate () const |
void | SetEMCONPower (int emcon, int power_level) |
int | GetEMCONPower (int emcon) |
int | GetExplosionType () const |
void | SetExplosionType (int t) |
Ship * | GetShip () const |
void | SetShip (Ship *s) |
int | GetID () const |
void | SetID (int n) |
Additional Inherited Members | |
Static Public Member Functions inherited from System | |
static const char * | TYPENAME () |
Protected Attributes inherited from System | |
CATEGORY | type |
Ship * | ship |
int | id |
int | subtype |
int | max_value |
Text | name |
Text | abrv |
STATUS | status |
float | crit_level |
float | availability |
float | safety |
float | stability |
float | safety_overload |
float | net_avail |
Point | mount_loc |
Point | mount_rel |
float | radius |
float | hull_factor |
float | energy |
float | capacity |
float | sink_rate |
float | power_level |
int | source_index |
DWORD | power_flags |
bool | power_on |
BYTE | emcon_power [3] |
BYTE | emcon |
int | explosion_type |
SystemDesign * | design |
List< Component > | components |
Definition at line 24 of file Computer.h.
enum Computer::CompType |
Reimplemented in FlightComp.
Definition at line 27 of file Computer.h.
Computer::Computer | ( | int | comp_type, |
const char * | comp_name | ||
) |
Definition at line 27 of file Computer.cpp.
Computer::Computer | ( | const Computer & | rhs | ) |
Definition at line 40 of file Computer.cpp.
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virtual |
Definition at line 54 of file Computer.cpp.
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virtual |
Reimplemented from System.
Definition at line 60 of file Computer.cpp.
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virtual |
Reimplemented from System.
Definition at line 77 of file Computer.cpp.
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virtual |
Reimplemented from System.
Definition at line 68 of file Computer.cpp.