Starshatter_Open
Open source Starshatter engine
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Computer Member List

This is the complete list of members for Computer, including all inherited members.

Abbreviation() const Systeminline
abrvSystemprotected
ApplyDamage(double damage)Computervirtual
Availability() const Systeminline
availabilitySystemprotected
AVIONICS enum valueComputer
CalcStatus()Systemvirtual
capacitySystemprotected
CATEGORY enum nameSystem
Charge() const Systeminlinevirtual
componentsSystemprotected
CompType enum nameComputer
Computer(int comp_type, const char *comp_name)Computer
Computer(const Computer &rhs)Computer
COMPUTER enum valueSystem
crit_levelSystemprotected
CRITICAL enum valueSystem
DEGRADED enum valueSystem
designSystemprotected
DESTROYED enum valueSystem
Distribute(double delivered_energy, double seconds)Computervirtual
DoEMCON(int emcon)Systemvirtual
DrainPower(double to_level)Systemvirtual
DRIVE enum valueSystem
emconSystemprotected
emcon_powerSystemprotected
energySystemprotected
ExecFrame(double seconds)Computervirtual
ExecMaintFrame(double seconds)Systemvirtual
explosion_typeSystemprotected
FARCASTER enum valueSystem
FLIGHT enum valueComputer
FLIGHT_DECK enum valueSystem
GetCapacity() const Systeminline
GetComponents()Systeminline
GetEMCONPower(int emcon)System
GetEnergy() const Systeminline
GetExplosionType() const Systeminline
GetID() const Systeminline
GetPowerLevel() const Systeminlinevirtual
GetRequest(double seconds) const Systemvirtual
GetShip() const Systeminline
GetSinkRate() const Systeminline
GetSourceIndex() const Systeminline
hull_factorSystemprotected
HullProtection() const Systeminline
idSystemprotected
IsPowerCritical() const Systeminline
IsPowerOn() const Systeminline
MAINT enum valueSystem
max_valueSystemprotected
MaxValue() const Systeminline
MISC_SYSTEM enum valueSystem
Mount(Point loc, float radius, float hull_factor=0.5f)Systemvirtual
Mount(const System &system)Systemvirtual
mount_locSystemprotected
mount_relSystemprotected
MountLocation() const Systeminline
Name() const Systeminline
nameSystemprotected
net_availSystemprotected
NetAvail() const Systeminline
NOMINAL enum valueSystem
operator==(const System &s) const Systeminline
Orient(const Physical *rep)Systemvirtual
POWER_CRITICAL enum valueSystem
POWER_FLAGS enum nameSystem
power_flagsSystemprotected
power_levelSystemprotected
power_onSystemprotected
POWER_SOURCE enum valueSystem
POWER_WATTS enum valueSystem
PowerOff()Systeminlinevirtual
PowerOn()Systeminlinevirtual
Radius() const Systeminline
radiusSystemprotected
Repair()Systemvirtual
safetySystemprotected
Safety() const Systeminline
safety_overloadSystemprotected
SENSOR enum valueSystem
SetAbbreviation(const char *a)Systeminline
SetCapacity(double c)Systeminline
SetDesign(SystemDesign *d)System
SetEMCONPower(int emcon, int power_level)System
SetExplosionType(int t)Systeminline
SetID(int n)Systeminline
SetName(const char *n)Systeminline
SetNetAvail(double d)Systeminline
SetOverride(bool over)Systemvirtual
SetPowerLevel(double level)Systemvirtual
SetShip(Ship *s)Systeminline
SetSourceIndex(int i)Systeminline
SHIELD enum valueSystem
shipSystemprotected
sink_rateSystemprotected
source_indexSystemprotected
stabilitySystemprotected
Stability() const Systeminline
STATUS enum nameSystem
statusSystemprotected
Status() const Systeminline
Subtype() const Systeminline
subtypeSystemprotected
System(CATEGORY t, int s, const char *n, int maxv, double energy=0, double capacity=100, double sink_rate=1)System
System(const System &s)System
TACTICAL enum valueComputer
typeSystemprotected
Type() const Systeminline
TYPENAME()Systeminlinestatic
UsesWatts() const Systeminline
Value() const Systeminlinevirtual
WEAPON enum valueSystem
~Computer()Computervirtual
~System()Systemvirtual