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Open source Starshatter engine
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CombatUnit Member List
This is the complete list of members for
CombatUnit
, including all inherited members.
AssignMission
()
CombatUnit
Available
() const
CombatUnit
inline
CanAssign
() const
CombatUnit
CanDefend
(CombatUnit *unit) const
CombatUnit
CanLaunch
() const
CombatUnit
CombatUnit
(const char *n, const char *reg, int t, const char *dname, int number, int i)
CombatUnit
CombatUnit
(const CombatUnit &unit)
CombatUnit
CompleteMission
()
CombatUnit
Count
() const
CombatUnit
inline
DeadCount
() const
CombatUnit
inline
DesignName
() const
CombatUnit
inline
Disengage
()
CombatUnit
Engage
(CombatUnit *tgt)
CombatUnit
GetAttackers
()
CombatUnit
inline
GetCarrier
() const
CombatUnit
inline
GetCombatGroup
() const
CombatUnit
inline
GetDescription
() const
CombatUnit
GetDesign
()
CombatUnit
GetHeading
() const
CombatUnit
inline
GetIFF
() const
CombatUnit
inline
GetNextJumpTime
() const
CombatUnit
inline
GetPlanValue
() const
CombatUnit
inline
GetRegion
() const
CombatUnit
inline
GetShipClass
() const
CombatUnit
GetSingleValue
() const
CombatUnit
GetSustainedDamage
() const
CombatUnit
inline
GetValue
() const
CombatUnit
IsDropship
() const
CombatUnit
IsGroundUnit
() const
CombatUnit
IsLeader
() const
CombatUnit
inline
IsStarship
() const
CombatUnit
IsStatic
() const
CombatUnit
Kill
(int n)
CombatUnit
LiveCount
() const
CombatUnit
inline
Location
() const
CombatUnit
inline
MarkerColor
() const
CombatUnit
MaxEffectiveRange
() const
CombatUnit
MaxRange
() const
CombatUnit
MoveTo
(const Point &loc)
CombatUnit
Name
() const
CombatUnit
inline
operator==
(const CombatUnit &u) const
CombatUnit
inline
OptimumRange
() const
CombatUnit
PowerVersus
(CombatUnit *tgt) const
CombatUnit
Registry
() const
CombatUnit
inline
SetCarrier
(CombatUnit *c)
CombatUnit
inline
SetCombatGroup
(CombatGroup *g)
CombatUnit
inline
SetDeadCount
(int n)
CombatUnit
inline
SetHeading
(double d)
CombatUnit
inline
SetLeader
(bool l)
CombatUnit
inline
SetPlanValue
(int v)
CombatUnit
inline
SetRegion
(Text rgn)
CombatUnit
inline
SetSkin
(const char *s)
CombatUnit
inline
SetSustainedDamage
(double d)
CombatUnit
inline
Skin
() const
CombatUnit
inline
Type
() const
CombatUnit
inline
TYPENAME
()
CombatUnit
inline
static
Generated on Tue Jun 5 2012 20:47:49 for Starshatter_Open by
1.8.1