AddComponent(CombatGroup *g) | CombatGroup | |
AssignRegion(Text rgn) | CombatGroup | |
ATTACK_SQUADRON enum value | CombatGroup | |
BATTALION enum value | CombatGroup | |
BATTERY enum value | CombatGroup | |
BATTLE_GROUP enum value | CombatGroup | |
C3I enum value | CombatGroup | |
CalcValue() | CombatGroup | |
CARRIER_GROUP enum value | CombatGroup | |
CIVILIAN enum value | CombatGroup | |
ClearAssignments() | CombatGroup | |
ClearUnlockedZones() | CombatGroup | |
Clone(bool deep=true) | CombatGroup | |
CombatGroup(int t, int n, const char *s, int i, int e, CombatGroup *p=0) | CombatGroup | |
COMM_RELAY enum value | CombatGroup | |
CountUnits() const | CombatGroup | |
COURIER enum value | CombatGroup | |
DESTROYER_SQUADRON enum value | CombatGroup | |
EARLY_WARNING enum value | CombatGroup | |
ECM enum value | CombatGroup | |
FACTORY enum value | CombatGroup | |
FIGHTER_SQUADRON enum value | CombatGroup | |
FindCarrier() | CombatGroup | |
FindGroup(int t, int n=-1) | CombatGroup | |
FindUnit(const char *name) | CombatGroup | |
FLEET enum value | CombatGroup | |
FORCE enum value | CombatGroup | |
FREIGHT enum value | CombatGroup | |
FWD_CONTROL_CTR enum value | CombatGroup | |
GetAssignedSystem() const | CombatGroup | inline |
GetAssignedZone() const | CombatGroup | inline |
GetAssignments() | CombatGroup | inline |
GetCombatant() | CombatGroup | inline |
GetComponents() | CombatGroup | inline |
GetCurrentZone() const | CombatGroup | inline |
GetDescription() const | CombatGroup | |
GetFirstUnit() | CombatGroup | |
GetID() const | CombatGroup | inline |
GetIFF() const | CombatGroup | inline |
GetLiveComponents() | CombatGroup | inline |
GetNextJumpTime() const | CombatGroup | |
GetNextUnit() | CombatGroup | |
GetParent() | CombatGroup | inline |
GetPlanValue() const | CombatGroup | inline |
GetRandomUnit() | CombatGroup | |
GetRegion() const | CombatGroup | inline |
GetShortDescription() const | CombatGroup | |
GetStrategicDirection() const | CombatGroup | inline |
GetUnits() | CombatGroup | inline |
GROUP_TYPE enum name | CombatGroup | |
HABITAT enum value | CombatGroup | |
INFRASTRUCTURE enum value | CombatGroup | |
IntelLevel() const | CombatGroup | inline |
INTERCEPT_SQUADRON enum value | CombatGroup | |
IsAssignable() const | CombatGroup | |
IsDefensible() const | CombatGroup | |
IsExpanded() const | CombatGroup | inline |
IsFighterGroup() const | CombatGroup | |
IsMovable() const | CombatGroup | |
IsReserve() const | CombatGroup | |
IsStarshipGroup() const | CombatGroup | |
IsStrikeTarget() const | CombatGroup | |
IsSystemLocked() const | CombatGroup | inline |
IsTargetable() const | CombatGroup | |
IsZoneLocked() const | CombatGroup | inline |
Kills() const | CombatGroup | inline |
LCA_SQUADRON enum value | CombatGroup | |
LoadOrderOfBattle(const char *fname, int iff, Combatant *combatant) | CombatGroup | static |
Location() const | CombatGroup | inline |
MEDICAL enum value | CombatGroup | |
MergeOrderOfBattle(BYTE *block, const char *fname, int iff, Combatant *combatant, Campaign *campaign) | CombatGroup | static |
MINEFIELD enum value | CombatGroup | |
MISSILE enum value | CombatGroup | |
MoveTo(const Point &loc) | CombatGroup | |
Name() const | CombatGroup | inline |
NameFromType(int type) | CombatGroup | static |
NETWORK enum value | CombatGroup | |
NON_COM enum value | CombatGroup | |
operator<(const CombatGroup &g) const | CombatGroup | inline |
operator<=(const CombatGroup &g) const | CombatGroup | inline |
operator==(const CombatGroup &g) const | CombatGroup | inline |
PASSENGER enum value | CombatGroup | |
Points() const | CombatGroup | inline |
PreferredAttacker(int type) | CombatGroup | static |
PreferredDefender(int type) | CombatGroup | static |
PRIVATE enum value | CombatGroup | |
REFINERY enum value | CombatGroup | |
REPAIR enum value | CombatGroup | |
RESOURCE enum value | CombatGroup | |
SaveOrderOfBattle(const char *fname, CombatGroup *force) | CombatGroup | static |
SetAssignedSystem(const char *s) | CombatGroup | |
SetAssignedZone(CombatZone *z) | CombatGroup | |
SetCombatant(Combatant *c) | CombatGroup | inline |
SetCurrentZone(CombatZone *z) | CombatGroup | inline |
SetExpanded(bool e) | CombatGroup | inline |
SetIntelLevel(int n) | CombatGroup | |
SetKills(int n) | CombatGroup | inline |
SetPlanValue(double v) | CombatGroup | inline |
SetPoints(int n) | CombatGroup | inline |
SetRegion(Text rgn) | CombatGroup | inline |
SetSorties(int n) | CombatGroup | inline |
SetStrategicDirection(Text dir) | CombatGroup | inline |
SetZoneLock(bool lock=true) | CombatGroup | |
Sorties() const | CombatGroup | inline |
STARBASE enum value | CombatGroup | |
STATION enum value | CombatGroup | |
STORAGE enum value | CombatGroup | |
SUPPLY enum value | CombatGroup | |
SUPPORT enum value | CombatGroup | |
TRANSPORT enum value | CombatGroup | |
Type() const | CombatGroup | inline |
TypeFromName(const char *name) | CombatGroup | static |
TYPENAME() | CombatGroup | inlinestatic |
UnitIndex() const | CombatGroup | inline |
Value() const | CombatGroup | inline |
WAR_PRODUCTION enum value | CombatGroup | |
WING enum value | CombatGroup | |
~CombatGroup() | CombatGroup | |