Starshatter_Open
Open source Starshatter engine
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CombatGroup Member List

This is the complete list of members for CombatGroup, including all inherited members.

AddComponent(CombatGroup *g)CombatGroup
AssignRegion(Text rgn)CombatGroup
ATTACK_SQUADRON enum valueCombatGroup
BATTALION enum valueCombatGroup
BATTERY enum valueCombatGroup
BATTLE_GROUP enum valueCombatGroup
C3I enum valueCombatGroup
CalcValue()CombatGroup
CARRIER_GROUP enum valueCombatGroup
CIVILIAN enum valueCombatGroup
ClearAssignments()CombatGroup
ClearUnlockedZones()CombatGroup
Clone(bool deep=true)CombatGroup
CombatGroup(int t, int n, const char *s, int i, int e, CombatGroup *p=0)CombatGroup
COMM_RELAY enum valueCombatGroup
CountUnits() const CombatGroup
COURIER enum valueCombatGroup
DESTROYER_SQUADRON enum valueCombatGroup
EARLY_WARNING enum valueCombatGroup
ECM enum valueCombatGroup
FACTORY enum valueCombatGroup
FIGHTER_SQUADRON enum valueCombatGroup
FindCarrier()CombatGroup
FindGroup(int t, int n=-1)CombatGroup
FindUnit(const char *name)CombatGroup
FLEET enum valueCombatGroup
FORCE enum valueCombatGroup
FREIGHT enum valueCombatGroup
FWD_CONTROL_CTR enum valueCombatGroup
GetAssignedSystem() const CombatGroupinline
GetAssignedZone() const CombatGroupinline
GetAssignments()CombatGroupinline
GetCombatant()CombatGroupinline
GetComponents()CombatGroupinline
GetCurrentZone() const CombatGroupinline
GetDescription() const CombatGroup
GetFirstUnit()CombatGroup
GetID() const CombatGroupinline
GetIFF() const CombatGroupinline
GetLiveComponents()CombatGroupinline
GetNextJumpTime() const CombatGroup
GetNextUnit()CombatGroup
GetParent()CombatGroupinline
GetPlanValue() const CombatGroupinline
GetRandomUnit()CombatGroup
GetRegion() const CombatGroupinline
GetShortDescription() const CombatGroup
GetStrategicDirection() const CombatGroupinline
GetUnits()CombatGroupinline
GROUP_TYPE enum nameCombatGroup
HABITAT enum valueCombatGroup
INFRASTRUCTURE enum valueCombatGroup
IntelLevel() const CombatGroupinline
INTERCEPT_SQUADRON enum valueCombatGroup
IsAssignable() const CombatGroup
IsDefensible() const CombatGroup
IsExpanded() const CombatGroupinline
IsFighterGroup() const CombatGroup
IsMovable() const CombatGroup
IsReserve() const CombatGroup
IsStarshipGroup() const CombatGroup
IsStrikeTarget() const CombatGroup
IsSystemLocked() const CombatGroupinline
IsTargetable() const CombatGroup
IsZoneLocked() const CombatGroupinline
Kills() const CombatGroupinline
LCA_SQUADRON enum valueCombatGroup
LoadOrderOfBattle(const char *fname, int iff, Combatant *combatant)CombatGroupstatic
Location() const CombatGroupinline
MEDICAL enum valueCombatGroup
MergeOrderOfBattle(BYTE *block, const char *fname, int iff, Combatant *combatant, Campaign *campaign)CombatGroupstatic
MINEFIELD enum valueCombatGroup
MISSILE enum valueCombatGroup
MoveTo(const Point &loc)CombatGroup
Name() const CombatGroupinline
NameFromType(int type)CombatGroupstatic
NETWORK enum valueCombatGroup
NON_COM enum valueCombatGroup
operator<(const CombatGroup &g) const CombatGroupinline
operator<=(const CombatGroup &g) const CombatGroupinline
operator==(const CombatGroup &g) const CombatGroupinline
PASSENGER enum valueCombatGroup
Points() const CombatGroupinline
PreferredAttacker(int type)CombatGroupstatic
PreferredDefender(int type)CombatGroupstatic
PRIVATE enum valueCombatGroup
REFINERY enum valueCombatGroup
REPAIR enum valueCombatGroup
RESOURCE enum valueCombatGroup
SaveOrderOfBattle(const char *fname, CombatGroup *force)CombatGroupstatic
SetAssignedSystem(const char *s)CombatGroup
SetAssignedZone(CombatZone *z)CombatGroup
SetCombatant(Combatant *c)CombatGroupinline
SetCurrentZone(CombatZone *z)CombatGroupinline
SetExpanded(bool e)CombatGroupinline
SetIntelLevel(int n)CombatGroup
SetKills(int n)CombatGroupinline
SetPlanValue(double v)CombatGroupinline
SetPoints(int n)CombatGroupinline
SetRegion(Text rgn)CombatGroupinline
SetSorties(int n)CombatGroupinline
SetStrategicDirection(Text dir)CombatGroupinline
SetZoneLock(bool lock=true)CombatGroup
Sorties() const CombatGroupinline
STARBASE enum valueCombatGroup
STATION enum valueCombatGroup
STORAGE enum valueCombatGroup
SUPPLY enum valueCombatGroup
SUPPORT enum valueCombatGroup
TRANSPORT enum valueCombatGroup
Type() const CombatGroupinline
TypeFromName(const char *name)CombatGroupstatic
TYPENAME()CombatGroupinlinestatic
UnitIndex() const CombatGroupinline
Value() const CombatGroupinline
WAR_PRODUCTION enum valueCombatGroup
WING enum valueCombatGroup
~CombatGroup()CombatGroup