This is the complete list of members for CombatAction, including all inherited members.
ACTIVE enum value | CombatAction | |
AddRequirement(int action, int stat, bool not=false) | CombatAction | |
AddRequirement(Combatant *c1, Combatant *c2, int comp, int score) | CombatAction | |
AddRequirement(Combatant *c1, int group_type, int group_id, int comp, int score, int intel=0) | CombatAction | |
AssetId() const | CombatAction | inline |
AssetKills() | CombatAction | inline |
AssetType() const | CombatAction | inline |
CAMPAIGN_ORDERS enum value | CombatAction | |
CAMPAIGN_SITUATION enum value | CombatAction | |
COMBAT_EVENT enum value | CombatAction | |
CombatAction(int id, int type, int subtype, int team) | CombatAction | |
COMPLETE enum value | CombatAction | |
Count() const | CombatAction | inline |
Delay() const | CombatAction | inline |
ExecTime() const | CombatAction | inline |
FailAction() | CombatAction | |
FAILED enum value | CombatAction | |
Filename() const | CombatAction | inline |
FireAction() | CombatAction | |
GetIFF() const | CombatAction | inline |
GetText() const | CombatAction | inline |
Identity() const | CombatAction | inline |
ImageFile() const | CombatAction | inline |
INTEL_EVENT enum value | CombatAction | |
IsAvailable() const | CombatAction | |
Location() const | CombatAction | inline |
MaxRank() const | CombatAction | inline |
MinRank() const | CombatAction | inline |
MISSION_TEMPLATE enum value | CombatAction | |
NO_ACTION enum value | CombatAction | |
operator==(const CombatAction &a) const | CombatAction | inline |
OpposingType() const | CombatAction | inline |
PENDING enum value | CombatAction | |
Probability() const | CombatAction | inline |
Region() const | CombatAction | inline |
SceneFile() const | CombatAction | inline |
SetAssetId(int n) | CombatAction | inline |
SetAssetType(int t) | CombatAction | inline |
SetCount(int n) | CombatAction | inline |
SetDelay(int d) | CombatAction | inline |
SetExecTime(int t) | CombatAction | inline |
SetFilename(Text f) | CombatAction | inline |
SetIFF(int t) | CombatAction | inline |
SetImageFile(Text f) | CombatAction | inline |
SetLocation(const Point &p) | CombatAction | inline |
SetMaxRank(int n) | CombatAction | inline |
SetMinRank(int n) | CombatAction | inline |
SetOpposingType(int t) | CombatAction | inline |
SetProbability(int n) | CombatAction | inline |
SetRegion(Text rgn) | CombatAction | inline |
SetSceneFile(Text f) | CombatAction | inline |
SetSource(int s) | CombatAction | inline |
SetStartAfter(int s) | CombatAction | inline |
SetStartBefore(int s) | CombatAction | inline |
SetStatus(int s) | CombatAction | inline |
SetSubtype(int s) | CombatAction | inline |
SetSystem(Text sys) | CombatAction | inline |
SetTargetId(int n) | CombatAction | inline |
SetTargetIFF(int n) | CombatAction | inline |
SetTargetType(int t) | CombatAction | inline |
SetText(Text t) | CombatAction | inline |
SetType(int t) | CombatAction | inline |
SKIPPED enum value | CombatAction | |
Source() const | CombatAction | inline |
StartAfter() const | CombatAction | inline |
StartBefore() const | CombatAction | inline |
STATUS enum name | CombatAction | |
Status() const | CombatAction | inline |
StatusFromName(const char *n) | CombatAction | static |
STRATEGIC_DIRECTIVE enum value | CombatAction | |
Subtype() const | CombatAction | inline |
System() const | CombatAction | inline |
SYSTEM_ASSIGNMENT enum value | CombatAction | |
TargetId() const | CombatAction | inline |
TargetIFF() const | CombatAction | inline |
TargetKills() | CombatAction | inline |
TargetType() const | CombatAction | inline |
TYPE enum name | CombatAction | |
Type() const | CombatAction | inline |
TypeFromName(const char *n) | CombatAction | static |
TYPENAME() | CombatAction | inlinestatic |
ZONE_ASSIGNMENT enum value | CombatAction | |
~CombatAction() | CombatAction | |