Starshatter_Open
Open source Starshatter engine
 All Classes Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
CombatAction Member List

This is the complete list of members for CombatAction, including all inherited members.

ACTIVE enum valueCombatAction
AddRequirement(int action, int stat, bool not=false)CombatAction
AddRequirement(Combatant *c1, Combatant *c2, int comp, int score)CombatAction
AddRequirement(Combatant *c1, int group_type, int group_id, int comp, int score, int intel=0)CombatAction
AssetId() const CombatActioninline
AssetKills()CombatActioninline
AssetType() const CombatActioninline
CAMPAIGN_ORDERS enum valueCombatAction
CAMPAIGN_SITUATION enum valueCombatAction
COMBAT_EVENT enum valueCombatAction
CombatAction(int id, int type, int subtype, int team)CombatAction
COMPLETE enum valueCombatAction
Count() const CombatActioninline
Delay() const CombatActioninline
ExecTime() const CombatActioninline
FailAction()CombatAction
FAILED enum valueCombatAction
Filename() const CombatActioninline
FireAction()CombatAction
GetIFF() const CombatActioninline
GetText() const CombatActioninline
Identity() const CombatActioninline
ImageFile() const CombatActioninline
INTEL_EVENT enum valueCombatAction
IsAvailable() const CombatAction
Location() const CombatActioninline
MaxRank() const CombatActioninline
MinRank() const CombatActioninline
MISSION_TEMPLATE enum valueCombatAction
NO_ACTION enum valueCombatAction
operator==(const CombatAction &a) const CombatActioninline
OpposingType() const CombatActioninline
PENDING enum valueCombatAction
Probability() const CombatActioninline
Region() const CombatActioninline
SceneFile() const CombatActioninline
SetAssetId(int n)CombatActioninline
SetAssetType(int t)CombatActioninline
SetCount(int n)CombatActioninline
SetDelay(int d)CombatActioninline
SetExecTime(int t)CombatActioninline
SetFilename(Text f)CombatActioninline
SetIFF(int t)CombatActioninline
SetImageFile(Text f)CombatActioninline
SetLocation(const Point &p)CombatActioninline
SetMaxRank(int n)CombatActioninline
SetMinRank(int n)CombatActioninline
SetOpposingType(int t)CombatActioninline
SetProbability(int n)CombatActioninline
SetRegion(Text rgn)CombatActioninline
SetSceneFile(Text f)CombatActioninline
SetSource(int s)CombatActioninline
SetStartAfter(int s)CombatActioninline
SetStartBefore(int s)CombatActioninline
SetStatus(int s)CombatActioninline
SetSubtype(int s)CombatActioninline
SetSystem(Text sys)CombatActioninline
SetTargetId(int n)CombatActioninline
SetTargetIFF(int n)CombatActioninline
SetTargetType(int t)CombatActioninline
SetText(Text t)CombatActioninline
SetType(int t)CombatActioninline
SKIPPED enum valueCombatAction
Source() const CombatActioninline
StartAfter() const CombatActioninline
StartBefore() const CombatActioninline
STATUS enum nameCombatAction
Status() const CombatActioninline
StatusFromName(const char *n)CombatActionstatic
STRATEGIC_DIRECTIVE enum valueCombatAction
Subtype() const CombatActioninline
System() const CombatActioninline
SYSTEM_ASSIGNMENT enum valueCombatAction
TargetId() const CombatActioninline
TargetIFF() const CombatActioninline
TargetKills()CombatActioninline
TargetType() const CombatActioninline
TYPE enum nameCombatAction
Type() const CombatActioninline
TypeFromName(const char *n)CombatActionstatic
TYPENAME()CombatActioninlinestatic
ZONE_ASSIGNMENT enum valueCombatAction
~CombatAction()CombatAction