actions | Campaign | protected |
Campaign(int id, const char *name=0) | Campaign | |
Campaign(int id, const char *name, const char *path) | Campaign | |
CAMPAIGN_ACTIVE enum value | Campaign | |
CAMPAIGN_FAILED enum value | Campaign | |
campaign_id | Campaign | protected |
CAMPAIGN_INIT enum value | Campaign | |
CAMPAIGN_SUCCESS enum value | Campaign | |
CheckPlayerGroup() | Campaign | virtual |
Clear() | Campaign | virtual |
CloneOver(CombatGroup *force, CombatGroup *clone, CombatGroup *group) | Campaign | protected |
Close() | Campaign | static |
combatants | Campaign | protected |
CommitExpiredActions() | Campaign | virtual |
CONSTANTS enum name | Campaign | |
CountNewEvents() const | Campaign | |
CreateCustomCampaign(const char *name, const char *path) | Campaign | static |
CreateNewMission() | Campaign | |
CreatePlanners() | Campaign | |
CUSTOM_MISSIONS enum value | Campaign | |
DeleteMission(int id) | Campaign | |
description | Campaign | protected |
Description() const | Campaign | inline |
DYNAMIC_CAMPAIGN enum value | Campaign | |
events | Campaign | protected |
ExecFrame() | Campaign | virtual |
filename | Campaign | protected |
FindAction(int id) | Campaign | |
FindGroup(int iff, int type, int id) | Campaign | |
FindGroup(int iff, int type, CombatGroup *near_group=0) | Campaign | |
FindMissionTemplate(int msn_type, CombatGroup *player_group) | Campaign | |
FindStrikeTarget(int iff, CombatGroup *strike_group) | Campaign | |
GetActions() | Campaign | inline |
GetAllCampaigns() | Campaign | static |
GetAllCombatUnits(int iff, List< CombatUnit > &units) | Campaign | |
GetCampaign() | Campaign | static |
GetCampaignId() const | Campaign | inline |
GetCombatant(const char *name) | Campaign | |
GetCombatants() | Campaign | inline |
GetEvents() | Campaign | inline |
GetImage(int n) | Campaign | inline |
GetLastCampaignId() | Campaign | static |
GetLastEvent() | Campaign | |
GetLoadTime() const | Campaign | inline |
GetMission() | Campaign | |
GetMission(int id) | Campaign | |
GetMissionByFile(const char *filename) | Campaign | |
GetMissionId() const | Campaign | inline |
GetMissionInfo(int id) | Campaign | |
GetMissionList() | Campaign | inline |
GetPlayerGroup() | Campaign | inline |
GetPlayerIFF() | Campaign | |
GetPlayerTeamScore() | Campaign | |
GetPlayerUnit() | Campaign | inline |
GetStartTime() const | Campaign | inline |
GetStatus() const | Campaign | inline |
GetSystem(const char *sys) | Campaign | |
GetSystemList() | Campaign | inline |
GetTemplateList(int msn_type, int grp_type) | Campaign | protected |
GetTime() const | Campaign | inline |
GetUpdateTime() const | Campaign | inline |
GetZone(const char *rgn) | Campaign | |
GetZones() | Campaign | inline |
image | Campaign | protected |
InCutscene() const | Campaign | |
Initialize() | Campaign | static |
IsActive() const | Campaign | inline |
IsComplete() const | Campaign | inline |
IsDynamic() const | Campaign | |
IsFailed() const | Campaign | inline |
IsSaveGame() const | Campaign | inline |
IsScripted() const | Campaign | |
IsSequential() const | Campaign | |
IsTraining() const | Campaign | |
Load() | Campaign | virtual |
LoadCampaign(DataLoader *loader, bool full=false) | Campaign | protected |
LoadCustomMissions(DataLoader *loader) | Campaign | protected |
loaded_from_savegame | Campaign | protected |
LoadMissionList(DataLoader *loader) | Campaign | protected |
LoadNetMission(int id, const char *net_mission) | Campaign | |
LoadTemplateList(DataLoader *loader) | Campaign | protected |
loadTime | Campaign | protected |
lockout | Campaign | protected |
LockoutEvents(int seconds) | Campaign | virtual |
mission | Campaign | protected |
mission_id | Campaign | protected |
missions | Campaign | protected |
MOD_CAMPAIGN enum value | Campaign | |
MULTIPLAYER_MISSIONS enum value | Campaign | |
name | Campaign | protected |
Name() const | Campaign | inline |
net_mission | Campaign | protected |
NUM_IMAGES enum value | Campaign | |
operator<(const Campaign &s) const | Campaign | inline |
operator==(const Campaign &s) const | Campaign | inline |
orders | Campaign | protected |
Orders() const | Campaign | inline |
ParseAction(TermStruct *val, const char *filename) | Campaign | protected |
ParseGroup(TermStruct *val, CombatGroup *force, CombatGroup *clone, const char *filename) | Campaign | protected |
Path() const | Campaign | inline |
path | Campaign | protected |
planners | Campaign | protected |
player_group | Campaign | protected |
player_unit | Campaign | protected |
Prep() | Campaign | virtual |
ReloadMission(int id) | Campaign | |
RollbackMission() | Campaign | |
scripted | Campaign | protected |
SelectCampaign(const char *name) | Campaign | static |
SelectDefaultPlayerGroup(CombatGroup *g, int type) | Campaign | protected |
sequential | Campaign | protected |
SetCampaignId(int id) | Campaign | |
SetLoadTime(double t) | Campaign | inline |
SetMissionId(int id) | Campaign | |
SetOrders(const char *o) | Campaign | inline |
SetPlayerGroup(CombatGroup *pg) | Campaign | |
SetPlayerUnit(CombatUnit *pu) | Campaign | |
SetSaveGame(bool s) | Campaign | inline |
SetSituation(const char *s) | Campaign | inline |
SetStartTime(double t) | Campaign | inline |
SetStatus(int s) | Campaign | |
SetUpdateTime(double t) | Campaign | inline |
SINGLE_MISSIONS enum value | Campaign | |
Situation() const | Campaign | inline |
situation | Campaign | protected |
Stardate() | Campaign | static |
Start() | Campaign | virtual |
StartMission() | Campaign | |
startTime | Campaign | protected |
STATUS enum name | Campaign | |
status | Campaign | protected |
systems | Campaign | protected |
templates | Campaign | protected |
time | Campaign | protected |
TRAINING_CAMPAIGN enum value | Campaign | |
TYPENAME() | Campaign | inlinestatic |
Unload() | Campaign | virtual |
updateTime | Campaign | protected |
zones | Campaign | protected |
~Campaign() | Campaign | virtual |