Starshatter_Open
Open source Starshatter engine
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Campaign Member List

This is the complete list of members for Campaign, including all inherited members.

actionsCampaignprotected
Campaign(int id, const char *name=0)Campaign
Campaign(int id, const char *name, const char *path)Campaign
CAMPAIGN_ACTIVE enum valueCampaign
CAMPAIGN_FAILED enum valueCampaign
campaign_idCampaignprotected
CAMPAIGN_INIT enum valueCampaign
CAMPAIGN_SUCCESS enum valueCampaign
CheckPlayerGroup()Campaignvirtual
Clear()Campaignvirtual
CloneOver(CombatGroup *force, CombatGroup *clone, CombatGroup *group)Campaignprotected
Close()Campaignstatic
combatantsCampaignprotected
CommitExpiredActions()Campaignvirtual
CONSTANTS enum nameCampaign
CountNewEvents() const Campaign
CreateCustomCampaign(const char *name, const char *path)Campaignstatic
CreateNewMission()Campaign
CreatePlanners()Campaign
CUSTOM_MISSIONS enum valueCampaign
DeleteMission(int id)Campaign
descriptionCampaignprotected
Description() const Campaigninline
DYNAMIC_CAMPAIGN enum valueCampaign
eventsCampaignprotected
ExecFrame()Campaignvirtual
filenameCampaignprotected
FindAction(int id)Campaign
FindGroup(int iff, int type, int id)Campaign
FindGroup(int iff, int type, CombatGroup *near_group=0)Campaign
FindMissionTemplate(int msn_type, CombatGroup *player_group)Campaign
FindStrikeTarget(int iff, CombatGroup *strike_group)Campaign
GetActions()Campaigninline
GetAllCampaigns()Campaignstatic
GetAllCombatUnits(int iff, List< CombatUnit > &units)Campaign
GetCampaign()Campaignstatic
GetCampaignId() const Campaigninline
GetCombatant(const char *name)Campaign
GetCombatants()Campaigninline
GetEvents()Campaigninline
GetImage(int n)Campaigninline
GetLastCampaignId()Campaignstatic
GetLastEvent()Campaign
GetLoadTime() const Campaigninline
GetMission()Campaign
GetMission(int id)Campaign
GetMissionByFile(const char *filename)Campaign
GetMissionId() const Campaigninline
GetMissionInfo(int id)Campaign
GetMissionList()Campaigninline
GetPlayerGroup()Campaigninline
GetPlayerIFF()Campaign
GetPlayerTeamScore()Campaign
GetPlayerUnit()Campaigninline
GetStartTime() const Campaigninline
GetStatus() const Campaigninline
GetSystem(const char *sys)Campaign
GetSystemList()Campaigninline
GetTemplateList(int msn_type, int grp_type)Campaignprotected
GetTime() const Campaigninline
GetUpdateTime() const Campaigninline
GetZone(const char *rgn)Campaign
GetZones()Campaigninline
imageCampaignprotected
InCutscene() const Campaign
Initialize()Campaignstatic
IsActive() const Campaigninline
IsComplete() const Campaigninline
IsDynamic() const Campaign
IsFailed() const Campaigninline
IsSaveGame() const Campaigninline
IsScripted() const Campaign
IsSequential() const Campaign
IsTraining() const Campaign
Load()Campaignvirtual
LoadCampaign(DataLoader *loader, bool full=false)Campaignprotected
LoadCustomMissions(DataLoader *loader)Campaignprotected
loaded_from_savegameCampaignprotected
LoadMissionList(DataLoader *loader)Campaignprotected
LoadNetMission(int id, const char *net_mission)Campaign
LoadTemplateList(DataLoader *loader)Campaignprotected
loadTimeCampaignprotected
lockoutCampaignprotected
LockoutEvents(int seconds)Campaignvirtual
missionCampaignprotected
mission_idCampaignprotected
missionsCampaignprotected
MOD_CAMPAIGN enum valueCampaign
MULTIPLAYER_MISSIONS enum valueCampaign
nameCampaignprotected
Name() const Campaigninline
net_missionCampaignprotected
NUM_IMAGES enum valueCampaign
operator<(const Campaign &s) const Campaigninline
operator==(const Campaign &s) const Campaigninline
ordersCampaignprotected
Orders() const Campaigninline
ParseAction(TermStruct *val, const char *filename)Campaignprotected
ParseGroup(TermStruct *val, CombatGroup *force, CombatGroup *clone, const char *filename)Campaignprotected
Path() const Campaigninline
pathCampaignprotected
plannersCampaignprotected
player_groupCampaignprotected
player_unitCampaignprotected
Prep()Campaignvirtual
ReloadMission(int id)Campaign
RollbackMission()Campaign
scriptedCampaignprotected
SelectCampaign(const char *name)Campaignstatic
SelectDefaultPlayerGroup(CombatGroup *g, int type)Campaignprotected
sequentialCampaignprotected
SetCampaignId(int id)Campaign
SetLoadTime(double t)Campaigninline
SetMissionId(int id)Campaign
SetOrders(const char *o)Campaigninline
SetPlayerGroup(CombatGroup *pg)Campaign
SetPlayerUnit(CombatUnit *pu)Campaign
SetSaveGame(bool s)Campaigninline
SetSituation(const char *s)Campaigninline
SetStartTime(double t)Campaigninline
SetStatus(int s)Campaign
SetUpdateTime(double t)Campaigninline
SINGLE_MISSIONS enum valueCampaign
Situation() const Campaigninline
situationCampaignprotected
Stardate()Campaignstatic
Start()Campaignvirtual
StartMission()Campaign
startTimeCampaignprotected
STATUS enum nameCampaign
statusCampaignprotected
systemsCampaignprotected
templatesCampaignprotected
timeCampaignprotected
TRAINING_CAMPAIGN enum valueCampaign
TYPENAME()Campaigninlinestatic
Unload()Campaignvirtual
updateTimeCampaignprotected
zonesCampaignprotected
~Campaign()Campaignvirtual