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Window.h
Go to the documentation of this file.
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/* Project nGenEx
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: nGenEx.lib
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FILE: Window.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Window class (a region of a screen or buffer)
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*/
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#ifndef Window_h
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#define Window_h
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#include "
Types.h
"
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#include "
Geometry.h
"
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#include "
List.h
"
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// +--------------------------------------------------------------------+
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class
Color
;
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class
Bitmap
;
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class
Font
;
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class
Screen
;
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class
View
;
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// +--------------------------------------------------------------------+
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class
Window
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{
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friend
class
Screen
;
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public
:
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static
const
char
*
TYPENAME
() {
return
"Window"
; }
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Window
(
Screen
* s,
int
ax,
int
ay,
int
aw,
int
ah);
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virtual
~Window
();
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int
operator ==
(
const
Window
& that)
const
{
return
this
== &that; }
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// Screen dimensions:
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Screen
*
GetScreen
()
const
{
return
screen
; }
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const
Rect
&
GetRect
()
const
{
return
rect
; }
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int
X
()
const
{
return
rect
.
x
; }
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int
Y
()
const
{
return
rect
.
y
; }
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int
Width
()
const
{
return
rect
.
w
; }
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int
Height
()
const
{
return
rect
.
h
; }
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// Operations:
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virtual
void
Paint
();
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virtual
void
Show
() {
shown
=
true
; }
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virtual
void
Hide
() {
shown
=
false
; }
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virtual
bool
IsShown
()
const
{
return
shown
; }
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virtual
void
MoveTo
(
const
Rect
& r);
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virtual
bool
AddView
(
View
* v);
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virtual
bool
DelView
(
View
* v);
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Rect
ClipRect
(
const
Rect
& r);
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bool
ClipLine
(
int
& x1,
int
& y1,
int
& x2,
int
& y2);
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bool
ClipLine
(
double
& x1,
double
& y1,
double
& x2,
double
& y2);
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void
DrawLine
(
int
x1,
int
y1,
int
x2,
int
y2,
Color
color,
int
blend=0);
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void
DrawRect
(
int
x1,
int
y1,
int
x2,
int
y2,
Color
color,
int
blend=0);
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void
DrawRect
(
const
Rect
& r,
Color
color,
int
blend=0);
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void
FillRect
(
int
x1,
int
y1,
int
x2,
int
y2,
Color
color,
int
blend=0);
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void
FillRect
(
const
Rect
& r,
Color
color,
int
alpha=0);
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void
DrawBitmap
(
int
x1,
int
y1,
int
x2,
int
y2,
Bitmap
* img,
int
blend=0);
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void
FadeBitmap
(
int
x1,
int
y1,
int
x2,
int
y2,
Bitmap
* img,
Color
c,
int
blend);
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void
ClipBitmap
(
int
x1,
int
y1,
int
x2,
int
y2,
Bitmap
* img,
Color
c,
int
blend,
const
Rect
& clip);
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void
TileBitmap
(
int
x1,
int
y1,
int
x2,
int
y2,
Bitmap
* img,
int
blend=0);
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void
DrawLines
(
int
nPts, POINT* pts,
Color
color,
int
blend=0);
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void
DrawPoly
(
int
nPts, POINT* pts,
Color
color,
int
blend=0);
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void
FillPoly
(
int
nPts, POINT* pts,
Color
color,
int
blend=0);
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void
DrawEllipse
(
int
x1,
int
y1,
int
x2,
int
y2,
Color
color,
int
blend=0);
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void
FillEllipse
(
int
x1,
int
y1,
int
x2,
int
y2,
Color
color,
int
blend=0);
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// text methods:
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void
SetFont
(
Font
* f) {
font
= f; }
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Font
*
GetFont
()
const
{
return
font
; }
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void
Print
(
int
x1,
int
y1,
const
char
* fmt, ...);
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void
DrawText
(
const
char
* txt,
int
count,
Rect
& txt_rect, DWORD flags);
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protected
:
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// translate screen coords into window relative coords
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virtual
void
ScreenToWindow
(
int
& x,
int
& y) { }
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virtual
void
ScreenToWindow
(
Rect
& r) { }
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Rect
rect
;
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Screen
*
screen
;
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bool
shown
;
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Font
*
font
;
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List<View>
view_list
;
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};
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#endif Window_h
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nGenEx
Window.h
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