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WeaponGroup.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: WeaponGroup.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Weapon Control Category (Group) class
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*/
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#ifndef WeaponGroup_h
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#define WeaponGroup_h
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#include "
Types.h
"
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#include "
Weapon.h
"
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
WeaponGroup
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"WeaponGroup"
; }
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WeaponGroup
(
const
char
*
name
);
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~WeaponGroup
();
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void
ExecFrame
(
double
factor);
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// identification:
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const
char
*
Name
()
const
{
return
name
; }
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const
char
*
Abbreviation
()
const
{
return
abrv
; }
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void
SetName
(
const
char
* n);
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void
SetAbbreviation
(
const
char
* a);
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bool
IsPrimary
()
const
;
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bool
IsDrone
()
const
;
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bool
IsDecoy
()
const
;
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bool
IsProbe
()
const
;
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bool
IsMissile
()
const
;
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bool
IsBeam
()
const
;
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int
Value
()
const
;
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// weapon list:
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void
AddWeapon
(
Weapon
* w);
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int
NumWeapons
()
const
;
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List<Weapon>
&
GetWeapons
();
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bool
Contains
(
const
Weapon
* w)
const
;
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// weapon selection:
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void
SelectWeapon
(
int
n);
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void
CycleWeapon
();
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Weapon
*
GetWeapon
(
int
n)
const
;
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Weapon
*
GetSelected
()
const
;
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// operations:
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bool
GetTrigger
()
const
{
return
trigger
; }
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void
SetTrigger
(
bool
t=
true
) {
trigger
= t; }
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int
Ammo
()
const
{
return
ammo
; }
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float
Mass
()
const
{
return
mass
; }
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float
Resistance
()
const
{
return
resist
; }
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void
CheckAmmo
();
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void
SetTarget
(
SimObject
* t,
System
* sub=0);
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SimObject
*
GetTarget
()
const
;
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System
*
GetSubTarget
()
const
;
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void
DropTarget
();
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void
SetFiringOrders
(
int
o);
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int
GetFiringOrders
()
const
{
return
orders
; }
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void
SetControlMode
(
int
m);
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int
GetControlMode
()
const
{
return
control
; }
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void
SetSweep
(
int
s);
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int
GetSweep
()
const
{
return
sweep
; }
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int
Status
()
const
;
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WeaponDesign
*
GetDesign
()
const
;
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bool
CanTarget
(DWORD tgt_class)
const
;
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void
PowerOn
();
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void
PowerOff
();
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protected
:
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// Displayable name:
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Text
name
;
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Text
abrv
;
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List<Weapon>
weapons
;
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int
selected
;
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bool
trigger
;
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int
ammo
;
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int
orders
;
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int
control
;
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int
sweep
;
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float
mass
;
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float
resist
;
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};
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#endif WeaponGroup_h
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Stars45
WeaponGroup.h
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