Starshatter_Open
Open source Starshatter engine
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WeaponDesign.cpp File Reference
#include "MemDebug.h"
#include "WeaponDesign.h"
#include "ShipDesign.h"
#include "Weapon.h"
#include "Game.h"
#include "Sprite.h"
#include "Light.h"
#include "Bitmap.h"
#include "Solid.h"
#include "Sound.h"
#include "DataLoader.h"
#include "ParseUtil.h"

Go to the source code of this file.

Macros

#define GET_DEF_BOOL(x)   if(defname==(#x))GetDefBool(design->x,pdef,filename)
#define GET_DEF_TEXT(x)   if(defname==(#x))GetDefText(design->x,pdef,filename)
#define GET_DEF_NUM(x)   if(defname==(#x))GetDefNumber(design->x,pdef,filename)

Macro Definition Documentation

#define GET_DEF_BOOL (   x)    if(defname==(#x))GetDefBool(design->x,pdef,filename)

Definition at line 36 of file WeaponDesign.cpp.

#define GET_DEF_NUM (   x)    if(defname==(#x))GetDefNumber(design->x,pdef,filename)

Definition at line 38 of file WeaponDesign.cpp.

#define GET_DEF_TEXT (   x)    if(defname==(#x))GetDefText(design->x,pdef,filename)

Definition at line 37 of file WeaponDesign.cpp.