Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "WeaponDesign.h"
#include "ShipDesign.h"
#include "Weapon.h"
#include "Game.h"
#include "Sprite.h"
#include "Light.h"
#include "Bitmap.h"
#include "Solid.h"
#include "Sound.h"
#include "DataLoader.h"
#include "ParseUtil.h"
Go to the source code of this file.
Macros | |
#define | GET_DEF_BOOL(x) if(defname==(#x))GetDefBool(design->x,pdef,filename) |
#define | GET_DEF_TEXT(x) if(defname==(#x))GetDefText(design->x,pdef,filename) |
#define | GET_DEF_NUM(x) if(defname==(#x))GetDefNumber(design->x,pdef,filename) |
#define GET_DEF_BOOL | ( | x | ) | if(defname==(#x))GetDefBool(design->x,pdef,filename) |
Definition at line 36 of file WeaponDesign.cpp.
#define GET_DEF_NUM | ( | x | ) | if(defname==(#x))GetDefNumber(design->x,pdef,filename) |
Definition at line 38 of file WeaponDesign.cpp.
#define GET_DEF_TEXT | ( | x | ) | if(defname==(#x))GetDefText(design->x,pdef,filename) |
Definition at line 37 of file WeaponDesign.cpp.