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Water.h
Go to the documentation of this file.
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/* Project nGenEx
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Destroyer Studios LLC
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Copyright © 1997-2006. All Rights Reserved.
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SUBSYSTEM: nGen.lib
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FILE: Water.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Water surface effect w/ reflection and refraction
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*/
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#ifndef Water_h
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#define Water_h
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#include "
Geometry.h
"
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#include "
Polygon.h
"
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#include "
Color.h
"
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// +--------------------------------------------------------------------+
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struct
WATER_SURFACE
;
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// +--------------------------------------------------------------------+
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class
Water
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{
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public
:
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Water
();
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virtual
~Water
();
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virtual
void
Init
(
int
nVerts,
float
size
,
float
depth
);
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virtual
void
CalcWaves
(
double
seconds);
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virtual
void
UpdateSurface
(
Vec3
& eyePos,
VertexSet
* vset);
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protected
:
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float
size
;
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float
depth
;
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float
scaleTex
;
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float
avgHeight
;
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DWORD
nVertices
;
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WATER_SURFACE
*
surface
;
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float
*
waves
;
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float
offsets
[16];
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};
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// +--------------------------------------------------------------------+
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#endif Water_h
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nGenEx
Water.h
Generated on Thu May 31 2012 16:30:59 for Starshatter_Open by
1.8.1