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TexDX9.h
Go to the documentation of this file.
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/* Project nGenEx
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: nGenEx.lib
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FILE: TexDX9.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Direct 3D Texture Cache
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*/
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#ifndef TexDX9_h
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#define TexDX9_h
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#include "
Bitmap.h
"
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// +--------------------------------------------------------------------+
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class
Video
;
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class
VideoDX9
;
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class
Bitmap
;
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struct
VD3D_texture_format;
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// +--------------------------------------------------------------------+
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struct
TexCacheDX9Entry
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{
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TexCacheDX9Entry
() :
bitmap_id
(0),
texture
(0),
used_last
(0),
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last_modified
(0),
normal
(false) { }
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void
Release
();
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void
Unload
();
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HANDLE
bitmap_id
;
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IDirect3DTexture9*
texture
;
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DWORD
used_last
;
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DWORD
last_modified
;
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bool
normal
;
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};
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// +--------------------------------------------------------------------+
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class
TexCacheDX9
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{
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public
:
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TexCacheDX9
(
VideoDX9
* video);
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virtual
~TexCacheDX9
();
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void
FrameNumber
(
int
n) { frame_number = n; }
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IDirect3DTexture9*
FindTexture
(
Bitmap
* bmp);
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IDirect3DTexture9*
FindNormalMap
(
Bitmap
* bmp,
float
amp=1);
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bool
LoadTexture
(
Bitmap
* bmp,
TexCacheDX9Entry
* entry);
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void
InvalidateCache
();
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int
count
;
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private
:
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int
FreeLRU(
int
tries=4);
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int
FreeUpCache();
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void
CreateNormalMap(
int
index,
float
amp=1);
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VideoDX9
* video;
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IDirect3D9* d3d;
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IDirect3DDevice9* d3ddevice;
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DWORD vidmem;
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int
bad_frame;
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DWORD frame_number;
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int
mru;
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TexCacheDX9Entry
* cache;
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};
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#endif // TexDX9_h
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nGenEx
TexDX9.h
Generated on Tue Jun 5 2012 20:46:38 for Starshatter_Open by
1.8.1