Starshatter_Open
Open source Starshatter engine
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TexDX9.cpp File Reference
#include "MemDebug.h"
#include "TexDX9.h"
#include "VideoDX9.h"
#include "Bitmap.h"
#include "Color.h"

Go to the source code of this file.

Macros

#define TEXDX9_VERBOSE   0
#define DX9_TEXTURE_CACHE_SIZE   256
#define RELEASE(x)   if (x) { x->Release(); x=NULL; }

Functions

void Print (const char *fmt,...)
void VideoDX9Error (const char *msg, HRESULT err)

Macro Definition Documentation

#define DX9_TEXTURE_CACHE_SIZE   256

Definition at line 27 of file TexDX9.cpp.

#define RELEASE (   x)    if (x) { x->Release(); x=NULL; }

Definition at line 30 of file TexDX9.cpp.

#define TEXDX9_VERBOSE   0

Definition at line 26 of file TexDX9.cpp.


Function Documentation

void Print ( const char *  fmt,
  ... 
)

Definition at line 1520 of file Game.cpp.

void VideoDX9Error ( const char *  msg,
HRESULT  err 
)

Definition at line 3525 of file VideoDX9.cpp.