Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "Terrain.h"
#include "TerrainLayer.h"
#include "TerrainPatch.h"
#include "TerrainRegion.h"
#include "Sim.h"
#include "Light.h"
#include "CameraView.h"
#include "Projector.h"
#include "Bitmap.h"
#include "DataLoader.h"
#include "Game.h"
#include "Scene.h"
#include "Water.h"
Go to the source code of this file.
Variables | |
const int | MAX_DETAIL = 4 |
const int | PATCH_SIZE = 17 |
const int | HALF_PATCH_SIZE = 8 |
const int | MAX_VERTS = PATCH_SIZE * PATCH_SIZE |
const int HALF_PATCH_SIZE = 8 |
Definition at line 38 of file TerrainPatch.cpp.
const int MAX_DETAIL = 4 |
Definition at line 36 of file TerrainPatch.cpp.
const int MAX_VERTS = PATCH_SIZE * PATCH_SIZE |
Definition at line 39 of file TerrainPatch.cpp.
const int PATCH_SIZE = 17 |
Definition at line 37 of file TerrainPatch.cpp.