Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "TacticalView.h"
#include "QuantumView.h"
#include "RadioView.h"
#include "RadioMessage.h"
#include "RadioTraffic.h"
#include "HUDSounds.h"
#include "HUDView.h"
#include "WepView.h"
#include "CameraDirector.h"
#include "Ship.h"
#include "ShipCtrl.h"
#include "ShipDesign.h"
#include "QuantumDrive.h"
#include "Farcaster.h"
#include "Instruction.h"
#include "Element.h"
#include "Contact.h"
#include "Sim.h"
#include "Starshatter.h"
#include "GameScreen.h"
#include "MenuView.h"
#include "Projector.h"
#include "Color.h"
#include "Window.h"
#include "Video.h"
#include "DataLoader.h"
#include "Scene.h"
#include "FontMgr.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "MouseController.h"
#include "Menu.h"
#include "Game.h"
#include "FormatUtil.h"
Go to the source code of this file.
Enumerations | |
enum | VIEW_MENU { VIEW_FORWARD = 1000, VIEW_CHASE, VIEW_PADLOCK, VIEW_ORBIT, VIEW_NAV, VIEW_WEP, VIEW_ENG, VIEW_FLT, VIEW_INS, VIEW_CMD } |
Variables | |
const int | QUANTUM = 2000 |
const int | FARCAST = 2001 |
enum VIEW_MENU |
VIEW_FORWARD | |
VIEW_CHASE | |
VIEW_PADLOCK | |
VIEW_ORBIT | |
VIEW_NAV | |
VIEW_WEP | |
VIEW_ENG | |
VIEW_FLT | |
VIEW_INS | |
VIEW_CMD |
Definition at line 899 of file TacticalView.cpp.
const int FARCAST = 2001 |
Definition at line 913 of file TacticalView.cpp.
const int QUANTUM = 2000 |
Definition at line 912 of file TacticalView.cpp.