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TacticalAI.h
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: TacticalAI.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Common base class and interface for mid-level (tactical) AI
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*/
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#ifndef TacticalAI_h
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#define TacticalAI_h
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#include "
Types.h
"
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#include "
Director.h
"
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// +--------------------------------------------------------------------+
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class
Ship
;
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class
ShipAI
;
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class
Instruction
;
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class
CarrierAI
;
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// +--------------------------------------------------------------------+
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class
TacticalAI
:
public
Director
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{
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public
:
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TacticalAI
(
ShipAI
* ai);
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virtual
~TacticalAI
();
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enum
ROE
{
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NONE
,
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SELF_DEFENSIVE
,
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DEFENSIVE
,
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DIRECTED
,
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FLEXIBLE
,
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AGRESSIVE
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};
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virtual
void
ExecFrame
(
double
seconds);
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virtual
ROE
RulesOfEngagement
()
const
{
return
roe
; }
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virtual
double
ThreatLevel
()
const
{
return
threat_level
; }
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virtual
double
SupportLevel
()
const
{
return
support_level
; }
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protected
:
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// pick the best target if we don't have one yet:
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virtual
void
CheckOrders
();
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virtual
bool
CheckShipOrders
();
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virtual
bool
ProcessOrders
();
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virtual
bool
CheckFlightPlan
();
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virtual
bool
CheckObjectives
();
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virtual
void
SelectTarget
();
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virtual
void
SelectTargetDirected
(
Ship
* tgt=0);
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virtual
void
SelectTargetOpportunity
();
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virtual
void
CheckTarget
();
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virtual
void
FindThreat
();
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virtual
void
FindSupport
();
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virtual
void
FindFormationSlot
(
int
formation);
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virtual
bool
CanTarget
(
Ship
* tgt);
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virtual
void
ClearRadioOrders
();
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Ship
*
ship
;
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ShipAI
*
ship_ai
;
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CarrierAI
*
carrier_ai
;
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Instruction
*
navpt
;
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Instruction
*
orders
;
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double
agression
;
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ROE
roe
;
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int
element_index
;
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int
action
;
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int
exec_time
;
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int
directed_tgtid
;
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double
threat_level
;
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double
support_level
;
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};
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// +--------------------------------------------------------------------+
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#endif TacticalAI_h
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Stars45
TacticalAI.h
Generated on Tue Jun 5 2012 20:47:14 for Starshatter_Open by
1.8.1