Starshatter_Open
Open source Starshatter engine
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TacRefDlg.cpp File Reference
#include "MemDebug.h"
#include "TacRefDlg.h"
#include "MenuScreen.h"
#include "Campaign.h"
#include "Mission.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "WeaponDesign.h"
#include "WeaponGroup.h"
#include "Game.h"
#include "EventDispatch.h"
#include "Mouse.h"
#include "Button.h"
#include "ListBox.h"
#include "Slider.h"
#include "ParseUtil.h"
#include "FormatUtil.h"
#include "Light.h"
#include "Solid.h"

Go to the source code of this file.

Classes

struct  WepGroup

Functions

 DEF_MAP_CLIENT (TacRefDlg, OnClose)
 DEF_MAP_CLIENT (TacRefDlg, OnSelect)
 DEF_MAP_CLIENT (TacRefDlg, OnMode)
 DEF_MAP_CLIENT (TacRefDlg, OnCamRButtonDown)
 DEF_MAP_CLIENT (TacRefDlg, OnCamRButtonUp)
 DEF_MAP_CLIENT (TacRefDlg, OnCamMove)
 DEF_MAP_CLIENT (TacRefDlg, OnCamZoom)
WepGroupFindWepGroup (WepGroup *weapons, const char *name)

Function Documentation

DEF_MAP_CLIENT ( TacRefDlg  ,
OnClose   
)
DEF_MAP_CLIENT ( TacRefDlg  ,
OnSelect   
)
DEF_MAP_CLIENT ( TacRefDlg  ,
OnMode   
)
DEF_MAP_CLIENT ( TacRefDlg  ,
OnCamRButtonDown   
)
DEF_MAP_CLIENT ( TacRefDlg  ,
OnCamRButtonUp   
)
DEF_MAP_CLIENT ( TacRefDlg  ,
OnCamMove   
)
DEF_MAP_CLIENT ( TacRefDlg  ,
OnCamZoom   
)
WepGroup* FindWepGroup ( WepGroup weapons,
const char *  name 
)

Definition at line 332 of file CmdForceDlg.cpp.