Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "TacRefDlg.h"
#include "MenuScreen.h"
#include "Campaign.h"
#include "Mission.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "WeaponDesign.h"
#include "WeaponGroup.h"
#include "Game.h"
#include "EventDispatch.h"
#include "Mouse.h"
#include "Button.h"
#include "ListBox.h"
#include "Slider.h"
#include "ParseUtil.h"
#include "FormatUtil.h"
#include "Light.h"
#include "Solid.h"
Go to the source code of this file.
Classes | |
struct | WepGroup |
Functions | |
DEF_MAP_CLIENT (TacRefDlg, OnClose) | |
DEF_MAP_CLIENT (TacRefDlg, OnSelect) | |
DEF_MAP_CLIENT (TacRefDlg, OnMode) | |
DEF_MAP_CLIENT (TacRefDlg, OnCamRButtonDown) | |
DEF_MAP_CLIENT (TacRefDlg, OnCamRButtonUp) | |
DEF_MAP_CLIENT (TacRefDlg, OnCamMove) | |
DEF_MAP_CLIENT (TacRefDlg, OnCamZoom) | |
WepGroup * | FindWepGroup (WepGroup *weapons, const char *name) |
DEF_MAP_CLIENT | ( | TacRefDlg | , |
OnClose | |||
) |
DEF_MAP_CLIENT | ( | TacRefDlg | , |
OnSelect | |||
) |
DEF_MAP_CLIENT | ( | TacRefDlg | , |
OnMode | |||
) |
DEF_MAP_CLIENT | ( | TacRefDlg | , |
OnCamRButtonDown | |||
) |
DEF_MAP_CLIENT | ( | TacRefDlg | , |
OnCamRButtonUp | |||
) |
DEF_MAP_CLIENT | ( | TacRefDlg | , |
OnCamMove | |||
) |
DEF_MAP_CLIENT | ( | TacRefDlg | , |
OnCamZoom | |||
) |
Definition at line 332 of file CmdForceDlg.cpp.