Starshatter_Open
Open source Starshatter engine
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SystemDesign.cpp File Reference
#include "MemDebug.h"
#include "SystemDesign.h"
#include "Component.h"
#include "Game.h"
#include "Bitmap.h"
#include "DataLoader.h"
#include "ParseUtil.h"

Go to the source code of this file.

Macros

#define GET_DEF_TEXT(p, d, x)   if(p->name()->value()==(#x))GetDefText(d->x,p,filename)
#define GET_DEF_NUM(p, d, x)   if(p->name()->value()==(#x))GetDefNumber(d->x,p,filename)

Macro Definition Documentation

#define GET_DEF_NUM (   p,
  d,
 
)    if(p->name()->value()==(#x))GetDefNumber(d->x,p,filename)

Definition at line 29 of file SystemDesign.cpp.

#define GET_DEF_TEXT (   p,
  d,
 
)    if(p->name()->value()==(#x))GetDefText(d->x,p,filename)

Definition at line 28 of file SystemDesign.cpp.