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SurfacePropertiesDialog.h
Go to the documentation of this file.
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/* Project Magic 2.0
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Destroyer Studios LLC
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Copyright © 1997-2005. All Rights Reserved.
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SUBSYSTEM: Magic.exe
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FILE: SurfacePropertiesDialog.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Surface Properties Dialog interface file
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*/
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#if !defined(AFX_SURFACEPROPERTIESDIALOG_H__8121A894_106E_4A17_9CE1_ADDD88F6A0CD__INCLUDED_)
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#define AFX_SURFACEPROPERTIESDIALOG_H__8121A894_106E_4A17_9CE1_ADDD88F6A0CD__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// +--------------------------------------------------------------------+
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class
Bitmap
;
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class
MagicDoc
;
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class
MagicView
;
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class
Model
;
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// +--------------------------------------------------------------------+
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// SurfacePropertiesDialog dialog
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// +--------------------------------------------------------------------+
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class
SurfacePropertiesDialog
:
public
CDialog
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{
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// Construction
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public
:
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SurfacePropertiesDialog
(
MagicView
* pParent = NULL);
// standard constructor
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// Dialog Data
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//{{AFX_DATA(SurfacePropertiesDialog)
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enum
{
IDD
=
IDD_SURFACE_PROPS
};
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CString
mSurfaceName
;
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CString
mNumPolys
;
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CString
mNumVerts
;
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CString
mSurfaceHeight
;
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CString
mSurfaceLength
;
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CString
mSurfaceRadius
;
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CString
mSurfaceWidth
;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(SurfacePropertiesDialog)
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protected
:
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virtual
void
DoDataExchange
(CDataExchange* pDX);
// DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected
:
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MagicDoc
*
doc
;
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// Generated message map functions
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//{{AFX_MSG(SurfacePropertiesDialog)
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// NOTE: the ClassWizard will add member functions here
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif
Magic2
SurfacePropertiesDialog.h
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1.8.1