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Starshatter.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: Starshatter.h
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AUTHOR: John DiCamillo
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*/
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#ifndef Starshatter_h
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#define Starshatter_h
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#include "
Types.h
"
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#include "
Game.h
"
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#include "
Bitmap.h
"
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#include "
KeyMap.h
"
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
Campaign
;
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class
MenuScreen
;
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class
CmpnScreen
;
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class
PlanScreen
;
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class
LoadScreen
;
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class
GameScreen
;
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class
Ship
;
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class
Sim
;
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class
FadeView
;
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class
CameraDirector
;
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class
MultiController
;
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class
MouseController
;
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class
MusicDirector
;
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class
DataLoader
;
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class
Font
;
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class
TrackIR
;
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class
Mission
;
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class
NetServer
;
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class
NetLobby
;
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// +--------------------------------------------------------------------+
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class
Starshatter
:
public
Game
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{
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public
:
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Starshatter
();
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virtual
~Starshatter
();
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virtual
bool
Init
(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline,
int
nCmdShow);
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virtual
bool
InitGame
();
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virtual
bool
ChangeVideo
();
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virtual
void
GameState
();
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virtual
void
Exit
();
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virtual
bool
OnHelp
();
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enum
MODE
{
MENU_MODE
,
// main menu
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CLOD_MODE
,
// loading campaign
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CMPN_MODE
,
// operational command for dynamic campaign
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PREP_MODE
,
// loading mission info for planning
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PLAN_MODE
,
// mission briefing
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LOAD_MODE
,
// loading mission into simulator
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PLAY_MODE
,
// active simulation
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EXIT_MODE
// shutting down
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};
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enum
LOBBY
{
NET_LOBBY_CLIENT
,
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NET_LOBBY_SERVER
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};
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int
GetGameMode
() {
return
game_mode
; }
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void
SetGameMode
(
int
mode);
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void
RequestChangeVideo
();
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void
LoadVideoConfig
(
const
char
* filename);
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void
SaveVideoConfig
(
const
char
* filename);
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void
SetupSplash
();
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void
SetupMenuScreen
();
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void
SetupCmpnScreen
();
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void
SetupPlanScreen
();
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void
SetupLoadScreen
();
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void
SetupGameScreen
();
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void
OpenTacticalReference
();
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void
CreateWorld
();
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int
KeyDown
(
int
action)
const
;
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void
PlayerCam
(
int
mode);
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void
ViewSelection
();
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void
MapKeys
();
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static
void
MapKeys
(
KeyMap
* mapping,
int
nkeys);
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static
void
MapKey
(
int
act,
int
key,
int
alt=0);
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void
SetTestMode
(
int
t) {
test_mode
= t; }
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static
Starshatter
*
GetInstance
() {
return
instance
; }
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int
GetScreenWidth
();
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int
GetScreenHeight
();
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// graphic options:
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int
LensFlare
() {
return
lens_flare
; }
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int
Corona
() {
return
corona
; }
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int
Nebula
() {
return
nebula
; }
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int
Dust
() {
return
dust
; }
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KeyMap
&
GetKeyMap
() {
return
keycfg
; }
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int
GetLoadProgress
() {
return
load_progress
; }
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const
char
*
GetLoadActivity
() {
return
load_activity
; }
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void
InvalidateTextureCache
();
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int
GetChatMode
()
const
{
return
chat_mode
; }
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void
SetChatMode
(
int
c);
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const
char
*
GetChatText
()
const
{
return
chat_text
.
data
(); }
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void
StopNetGame
();
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int
GetLobbyMode
();
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void
SetLobbyMode
(
int
mode =
NET_LOBBY_CLIENT
);
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void
StartLobby
();
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void
StopLobby
();
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void
ExecCutscene
(
const
char
* msn_file,
const
char
* path);
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void
BeginCutscene
();
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void
EndCutscene
();
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bool
InCutscene
()
const
{
return
cutscene
> 0; }
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Mission
*
GetCutsceneMission
()
const
;
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const
char
*
GetSubtitles
()
const
;
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void
EndMission
();
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void
StartOrResumeGame
();
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static
bool
UseFileSystem
();
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protected
:
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virtual
void
DoMenuScreenFrame
();
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virtual
void
DoCmpnScreenFrame
();
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virtual
void
DoPlanScreenFrame
();
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virtual
void
DoLoadScreenFrame
();
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virtual
void
DoGameScreenFrame
();
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virtual
void
DoMouseFrame
();
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virtual
void
DoChatMode
();
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virtual
void
DoGameKeys
();
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virtual
bool
GameLoop
();
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virtual
void
UpdateWorld
();
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virtual
void
InstantiateMission
();
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virtual
bool
ResizeVideo
();
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virtual
void
InitMouse
();
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static
Starshatter
*
instance
;
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Window
*
gamewin
;
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MenuScreen
*
menuscreen
;
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LoadScreen
*
loadscreen
;
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PlanScreen
*
planscreen
;
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GameScreen
*
gamescreen
;
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CmpnScreen
*
cmpnscreen
;
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FadeView
*
splash
;
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int
splash_index
;
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Bitmap
splash_image
;
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MultiController
*
input
;
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MouseController
*
mouse_input
;
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TrackIR
*
head_tracker
;
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DataLoader
*
loader
;
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Ship
*
player_ship
;
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CameraDirector
*
cam_dir
;
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MusicDirector
*
music_dir
;
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Font
*
HUDfont
;
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Font
*
GUIfont
;
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Font
*
GUI_small_font
;
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Font
*
terminal
;
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Font
*
verdana
;
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Font
*
title_font
;
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Font
*
limerick18
;
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Font
*
limerick12
;
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Font
*
ocrb
;
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DWORD
time_mark
;
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DWORD
minutes
;
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double
field_of_view
;
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double
orig_fov
;
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static
int
keymap
[256];
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static
int
keyalt
[256];
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KeyMap
keycfg
;
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bool
tactical
;
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bool
spinning
;
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int
mouse_x
;
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int
mouse_y
;
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int
mouse_dx
;
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int
mouse_dy
;
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int
game_mode
;
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int
test_mode
;
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int
req_change_video
;
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int
video_changed
;
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int
lens_flare
;
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int
corona
;
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int
nebula
;
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int
dust
;
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double
exit_time
;
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int
load_step
;
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int
load_progress
;
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Text
load_activity
;
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int
catalog_index
;
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int
cutscene
;
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int
lobby_mode
;
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NetLobby
*
net_lobby
;
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int
chat_mode
;
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Text
chat_text
;
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};
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#endif Starshatter_h
Stars45
Starshatter.h
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