Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "Starshatter.h"
#include "MenuScreen.h"
#include "LoadScreen.h"
#include "PlanScreen.h"
#include "CmpnScreen.h"
#include "AudioConfig.h"
#include "MusicDirector.h"
#include "HUDSounds.h"
#include "Player.h"
#include "Shot.h"
#include "Drive.h"
#include "LandingGear.h"
#include "Explosion.h"
#include "FlightDeck.h"
#include "NavLight.h"
#include "Debris.h"
#include "Contact.h"
#include "QuantumDrive.h"
#include "Sensor.h"
#include "Power.h"
#include "SystemDesign.h"
#include "WeaponDesign.h"
#include "Campaign.h"
#include "CampaignSaveGame.h"
#include "CombatRoster.h"
#include "CombatZone.h"
#include "CampaignPlan.h"
#include "Galaxy.h"
#include "StarSystem.h"
#include "Mission.h"
#include "Sim.h"
#include "SimEvent.h"
#include "Element.h"
#include "Ship.h"
#include "ShipCtrl.h"
#include "ShipDesign.h"
#include "HUDView.h"
#include "MFD.h"
#include "RadioMessage.h"
#include "RadioTraffic.h"
#include "RadioVox.h"
#include "CameraDirector.h"
#include "ModConfig.h"
#include "KeyMap.h"
#include "GameScreen.h"
#include "QuantumView.h"
#include "QuitView.h"
#include "RadioView.h"
#include "TacticalView.h"
#include "DisplayView.h"
#include "LoadDlg.h"
#include "TacRefDlg.h"
#include "CmpLoadDlg.h"
#include "Terrain.h"
#include "NetClientConfig.h"
#include "NetServerConfig.h"
#include "NetLayer.h"
#include "NetLobbyClient.h"
#include "NetLobbyServer.h"
#include "NetGame.h"
#include "NetUtil.h"
#include "ParseUtil.h"
#include "Token.h"
#include "MachineInfo.h"
#include "Game.h"
#include "VideoFactory.h"
#include "Screen.h"
#include "Window.h"
#include "ActiveWindow.h"
#include "Button.h"
#include "CameraView.h"
#include "ImgView.h"
#include "FadeView.h"
#include "Color.h"
#include "Bitmap.h"
#include "Font.h"
#include "FontMgr.h"
#include "Keyboard.h"
#include "Joystick.h"
#include "MouseController.h"
#include "Mouse.h"
#include "TrackIR.h"
#include "EventDispatch.h"
#include "MultiController.h"
#include "Archive.h"
#include "DataLoader.h"
#include "Random.h"
#include "Resource.h"
#include "Universe.h"
#include "Video.h"
#include "VideoSettings.h"
#include "WebBrowser.h"
Go to the source code of this file.
Enumerations | |
enum | CHAT_MODES { CHAT_BROADCAST = 1, CHAT_TEAM = 2, CHAT_WING = 3, CHAT_UNIT = 4 } |
Variables | |
int | quick_mode = 0 |
char | quick_mission_name [64] |
Mission * | quick_mission = 0 |
enum CHAT_MODES |
Definition at line 137 of file Starshatter.cpp.
Mission* quick_mission = 0 |
Definition at line 120 of file Starshatter.cpp.
char quick_mission_name[64] |
Definition at line 119 of file Starshatter.cpp.
int quick_mode = 0 |
Definition at line 118 of file Starshatter.cpp.