Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "StarSystem.h"
#include "Galaxy.h"
#include "Sky.h"
#include "Starshatter.h"
#include "TerrainRegion.h"
#include "TerrainHaze.h"
#include "Weather.h"
#include "Game.h"
#include "Sound.h"
#include "Solid.h"
#include "Light.h"
#include "Bitmap.h"
#include "DataLoader.h"
#include "Scene.h"
#include "ParseUtil.h"
Go to the source code of this file.
Functions | |
void | FPU2Extended () |
void | FPURestore () |
Variables | |
const double | epoch = 0.5e9 |
void FPU2Extended | ( | ) |
Definition at line 42 of file StarSystem.cpp.
void FPURestore | ( | ) |
Definition at line 49 of file StarSystem.cpp.
const double epoch = 0.5e9 |
Definition at line 33 of file StarSystem.cpp.