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StarServer.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars
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FILE: StarServer.h
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AUTHOR: John DiCamillo
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*/
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#ifndef StarServer_h
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#define StarServer_h
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#include "
Types.h
"
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#include "
Game.h
"
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#include "
Bitmap.h
"
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#include "
KeyMap.h
"
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// +--------------------------------------------------------------------+
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class
Campaign
;
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class
Ship
;
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class
Sim
;
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class
FadeView
;
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class
CameraDirector
;
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class
MultiController
;
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class
MouseController
;
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class
DataLoader
;
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class
NetServer
;
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class
NetLobbyServer
;
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// +--------------------------------------------------------------------+
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class
StarServer
:
public
Game
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{
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public
:
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StarServer
();
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virtual
~StarServer
();
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virtual
bool
Init
(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline,
int
nCmdShow);
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virtual
bool
InitGame
();
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virtual
void
GameState
();
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virtual
bool
OnPaint
();
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enum
MODE
{
MENU_MODE
,
// main menu
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LOAD_MODE
,
// loading mission into simulator
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PLAY_MODE
// active simulation
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};
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int
GetGameMode
() {
return
game_mode
; }
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void
SetGameMode
(
int
mode);
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void
SetNextMission
(
const
char
* script);
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void
CreateWorld
();
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void
Shutdown
(
bool
restart=
false
);
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static
StarServer
*
GetInstance
() {
return
instance
; }
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protected
:
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virtual
bool
GameLoop
();
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virtual
void
UpdateWorld
();
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virtual
void
InstantiateMission
();
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static
StarServer
*
instance
;
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NetServer
*
admin_server
;
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NetLobbyServer
*
lobby_server
;
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DataLoader
*
loader
;
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int
game_mode
;
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DWORD
time_mark
;
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DWORD
minutes
;
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};
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#endif StarServer_h
Stars45
StarServer.h
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