Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "StarServer.h"
#include "Campaign.h"
#include "CombatRoster.h"
#include "Galaxy.h"
#include "Mission.h"
#include "Sim.h"
#include "SimEvent.h"
#include "Ship.h"
#include "Contact.h"
#include "QuantumDrive.h"
#include "Power.h"
#include "SystemDesign.h"
#include "WeaponDesign.h"
#include "Shot.h"
#include "Drive.h"
#include "Explosion.h"
#include "FlightDeck.h"
#include "RadioMessage.h"
#include "RadioTraffic.h"
#include "Random.h"
#include "ModConfig.h"
#include "NetLayer.h"
#include "NetGame.h"
#include "NetHost.h"
#include "NetServer.h"
#include "HttpServer.h"
#include "HttpServletExec.h"
#include "NetAdminServer.h"
#include "NetLobbyServer.h"
#include "NetServerConfig.h"
#include "Token.h"
#include "MachineInfo.h"
#include "Game.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "EventDispatch.h"
#include "MultiController.h"
#include "DataLoader.h"
#include "ParseUtil.h"
#include "Resource.h"
Go to the source code of this file.
Functions | |
DWORD WINAPI | StarServerShutdownProc (LPVOID link) |
DWORD WINAPI | StarServerRestartProc (LPVOID link) |
Variables | |
const char * | versionInfo |
DWORD WINAPI StarServerRestartProc | ( | LPVOID | link | ) |
Definition at line 487 of file StarServer.cpp.
DWORD WINAPI StarServerShutdownProc | ( | LPVOID | link | ) |
Definition at line 473 of file StarServer.cpp.