Starshatter_Open
Open source Starshatter engine
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Solid.cpp File Reference
#include "MemDebug.h"
#include "Solid.h"
#include "Scene.h"
#include "Bitmap.h"
#include "DataLoader.h"
#include "Light.h"
#include "Shadow.h"
#include "Projector.h"
#include "OPCODE.h"

Go to the source code of this file.

Classes

class  OPCODE_data
struct  HomogenousPlane
struct  MaterialMag6

Functions

void Print (const char *fmt,...)
bool Collinear (const double *a, const double *b, const double *c)

Variables

Opcode::AABBTreeCollider opcode_collider
const double SELECT_EPSILON = 0.05
const double SELECT_TEXTURE = 0.0001

Function Documentation

bool Collinear ( const double *  a,
const double *  b,
const double *  c 
)
inline

Definition at line 863 of file Solid.cpp.

void Print ( const char *  fmt,
  ... 
)

Definition at line 1520 of file Game.cpp.


Variable Documentation

Opcode::AABBTreeCollider opcode_collider

Definition at line 40 of file Solid.cpp.

const double SELECT_EPSILON = 0.05

Definition at line 2024 of file Solid.cpp.

const double SELECT_TEXTURE = 0.0001

Definition at line 2025 of file Solid.cpp.