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Sky.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: Sky.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Celestial sphere, stars, planets, space dust...
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*/
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#ifndef Sky_h
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#define Sky_h
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#include "
Types.h
"
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#include "
Solid.h
"
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#include "
Bitmap.h
"
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#include "
Geometry.h
"
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// +--------------------------------------------------------------------+
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class
StarSystem
;
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// +--------------------------------------------------------------------+
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class
Stars
:
public
Graphic
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{
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public
:
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Stars
(
int
nstars);
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virtual
~Stars
();
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virtual
void
Illuminate
(
double
scale);
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virtual
void
Render
(
Video
* video, DWORD flags);
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protected
:
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VertexSet
*
vset
;
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Color
*
colors
;
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};
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// +--------------------------------------------------------------------+
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class
Dust
:
public
Graphic
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{
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public
:
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Dust
(
int
ndust,
bool
bright
=
false
);
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virtual
~Dust
();
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virtual
void
Render
(
Video
* video, DWORD flags);
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virtual
void
Reset
(
const
Point
& ref);
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virtual
void
ExecFrame
(
double
factor,
const
Point
& ref);
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virtual
void
Hide
();
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virtual
void
Show
();
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protected
:
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bool
really_hidden
;
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bool
bright
;
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VertexSet
*
vset
;
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};
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// +--------------------------------------------------------------------+
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class
PlanetRep
:
public
Solid
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{
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public
:
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PlanetRep
(
const
char
* img_west,
const
char
* img_glow,
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double
rad,
const
Vec3
& pos,
double
tscale = 1,
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const
char
* rngname=0,
double
minrad = 0,
double
maxrad = 0,
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Color
atmos =
Color::Black
,
const
char
* img_gloss=0);
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virtual
~PlanetRep
();
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virtual
Color
Atmosphere
()
const
{
return
atmosphere
; }
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virtual
void
SetAtmosphere
(
Color
a) {
atmosphere
= a; }
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virtual
void
SetDaytime
(
bool
d);
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virtual
void
SetStarSystem
(
StarSystem
* system);
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virtual
void
Render
(
Video
* video, DWORD flags);
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virtual
int
CheckRayIntersection
(
Point
pt,
Point
vpn,
double
len,
Point
& ipt,
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bool
treat_translucent_polys_as_solid=
true
);
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protected
:
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void
CreateSphere
(
double
radius
,
int
nrings,
int
nsections,
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double
minrad,
double
maxrad,
int
rsections,
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double
tscale);
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Material
*
mtl_surf
;
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Material
*
mtl_limb
;
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Material
*
mtl_ring
;
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int
has_ring
;
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int
ring_verts
;
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int
ring_polys
;
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double
ring_rad
;
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double
body_rad
;
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Color
atmosphere
;
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bool
daytime
;
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StarSystem
*
star_system
;
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};
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#endif Sky_h
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Stars45
Sky.h
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