Starshatter_Open
Open source Starshatter engine
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Sim.cpp File Reference
#include "MemDebug.h"
#include "Sim.h"
#include "SimEvent.h"
#include "SimObject.h"
#include "Starshatter.h"
#include "StarSystem.h"
#include "Contact.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "Element.h"
#include "Instruction.h"
#include "RadioTraffic.h"
#include "Shot.h"
#include "Drone.h"
#include "Explosion.h"
#include "Debris.h"
#include "Asteroid.h"
#include "Drive.h"
#include "QuantumDrive.h"
#include "Sensor.h"
#include "NavLight.h"
#include "Shield.h"
#include "Weapon.h"
#include "WeaponGroup.h"
#include "Hangar.h"
#include "FlightDeck.h"
#include "Sky.h"
#include "Grid.h"
#include "MFD.h"
#include "AudioConfig.h"
#include "Mission.h"
#include "MissionEvent.h"
#include "CameraDirector.h"
#include "MusicDirector.h"
#include "Combatant.h"
#include "CombatGroup.h"
#include "CombatUnit.h"
#include "HUDView.h"
#include "SeekerAI.h"
#include "ShipAI.h"
#include "Power.h"
#include "Callsign.h"
#include "GameScreen.h"
#include "Terrain.h"
#include "TerrainPatch.h"
#include "NetGame.h"
#include "NetClientConfig.h"
#include "NetServerConfig.h"
#include "NetPlayer.h"
#include "NetUtil.h"
#include "NetData.h"
#include "Game.h"
#include "Sound.h"
#include "Bolt.h"
#include "Solid.h"
#include "Sprite.h"
#include "Light.h"
#include "Bitmap.h"
#include "DataLoader.h"
#include "ParseUtil.h"
#include "MouseController.h"
#include "Player.h"
#include "Random.h"
#include "Video.h"

Go to the source code of this file.

Classes

class  SimHyper
class  SimSplash

Functions

const char * FormatGameTime ()

Function Documentation

const char* FormatGameTime ( )

Definition at line 3796 of file Sim.cpp.