Starshatter_Open
Open source Starshatter engine
|
#include "MemDebug.h"
#include "Ship.h"
#include "ShipAI.h"
#include "ShipCtrl.h"
#include "ShipDesign.h"
#include "ShipKiller.h"
#include "Shot.h"
#include "Drone.h"
#include "SeekerAI.h"
#include "HardPoint.h"
#include "Weapon.h"
#include "WeaponGroup.h"
#include "Shield.h"
#include "ShieldRep.h"
#include "Computer.h"
#include "FlightComp.h"
#include "Drive.h"
#include "QuantumDrive.h"
#include "Farcaster.h"
#include "Thruster.h"
#include "Power.h"
#include "FlightDeck.h"
#include "LandingGear.h"
#include "Hangar.h."
#include "Sensor.h"
#include "Contact.h"
#include "CombatUnit.h"
#include "Element.h"
#include "Instruction.h"
#include "RadioMessage.h"
#include "RadioHandler.h"
#include "RadioTraffic.h"
#include "NavLight.h"
#include "NavSystem.h"
#include "NavAI.h"
#include "DropShipAI.h"
#include "Explosion.h"
#include "MissionEvent.h"
#include "ShipSolid.h"
#include "Sim.h"
#include "SimEvent.h"
#include "StarSystem.h"
#include "TerrainRegion.h"
#include "Terrain.h"
#include "System.h"
#include "Component.h"
#include "KeyMap.h"
#include "RadioView.h"
#include "AudioConfig.h"
#include "CameraDirector.h"
#include "HUDView.h"
#include "Random.h"
#include "RadioVox.h"
#include "NetGame.h"
#include "NetUtil.h"
#include "MotionController.h"
#include "Keyboard.h"
#include "Joystick.h"
#include "Bolt.h"
#include "Game.h"
#include "Solid.h"
#include "Shadow.h"
#include "Skin.h"
#include "Sprite.h"
#include "Light.h"
#include "Bitmap.h"
#include "Button.h"
#include "Sound.h"
#include "DataLoader.h"
#include "Parser.h"
#include "Reader.h"
Go to the source code of this file.
Functions | |
bool | IsWeaponBlockedFriendly (Weapon *w, const SimObject *test) |
Variables | |
const int | HIT_NOTHING = 0 |
const int | HIT_HULL = 1 |
const int | HIT_SHIELD = 2 |
const int | HIT_BOTH = 3 |
const int | HIT_TURRET = 4 |