Starshatter_Open
Open source Starshatter engine
|
#include "MemDebug.h"
#include "ShieldRep.h"
#include "Random.h"
#include "Game.h"
#include "Light.h"
#include "Solid.h"
#include "Bitmap.h"
#include "Color.h"
#include "DataLoader.h"
Go to the source code of this file.
Classes | |
struct | ShieldHit |
Variables | |
const int | MAX_SHIELD_HITS = 16 |
const int MAX_SHIELD_HITS = 16 |
Definition at line 28 of file ShieldRep.cpp.