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Selection.h
Go to the documentation of this file.
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/* Project Magic 2.0
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Magic.exe
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FILE: Selection.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Classes for rendering solid meshes of polygons
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*/
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#ifndef Selection_h
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#define Selection_h
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#include <vector>
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#include "
Polygon.h
"
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#include "
Graphic.h
"
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#include "
Video.h
"
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#include "
List.h
"
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// +--------------------------------------------------------------------+
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class
Selection
;
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class
Solid
;
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class
Model
;
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class
ModelView
;
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class
Surface
;
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class
Segment
;
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// +--------------------------------------------------------------------+
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class
Selection
:
public
Graphic
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"Selection"
; }
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Selection
();
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virtual
~Selection
();
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// operations
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virtual
void
Render
(
Video
* video, DWORD flags);
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virtual
bool
CheckVisibility
(
Projector
& projector) {
return
true
; }
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// accessors / mutators
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void
UseModel
(
Model
* m) {
model
= m; }
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void
UseView
(
ModelView
* v){
model_view
= v; }
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Model
*
GetModel
()
const
{
return
model
; }
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List<Poly>
&
GetPolys
() {
return
polys
; }
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std::vector<DWORD>&
GetVerts
() {
return
verts
; }
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virtual
void
Clear
() {
polys
.
clear
();
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verts
.clear(); }
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void
AddPoly
(
Poly
* p);
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void
AddVert
(WORD s, WORD v);
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void
RemovePoly
(
Poly
* p);
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void
RemoveVert
(WORD s, WORD v);
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bool
Contains
(
Poly
* p)
const
;
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bool
Contains
(WORD s, WORD v)
const
;
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protected
:
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Model
*
model
;
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ModelView
*
model_view
;
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List<Poly>
polys
;
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std::vector<DWORD>
verts
;
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};
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// +--------------------------------------------------------------------+
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#endif Selection_h
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Magic2
Selection.h
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