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SeekerAI.h
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: SeekerAI.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Seeker Missile (low-level) Artifical Intelligence class
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*/
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#ifndef SeekerAI_h
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#define SeekerAI_h
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#include "
Types.h
"
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#include "
SteerAI.h
"
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#include "
SimObject.h
"
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// +--------------------------------------------------------------------+
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class
Ship
;
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class
Shot
;
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class
SeekerAI
:
public
SteerAI
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{
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public
:
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SeekerAI
(
SimObject
* s);
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virtual
~SeekerAI
();
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virtual
int
Type
()
const
{
return
1001; }
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virtual
int
Subframe
()
const
{
return
true
; }
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virtual
void
ExecFrame
(
double
seconds);
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virtual
void
FindObjective
();
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virtual
void
SetTarget
(
SimObject
* targ,
System
* sub=0);
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virtual
bool
Overshot
();
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virtual
void
SetPursuit
(
int
p) {
pursuit
= p; }
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virtual
int
GetPursuit
()
const
{
return
pursuit
; }
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virtual
void
SetDelay
(
double
d) {
delay
= d; }
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virtual
double
GetDelay
()
const
{
return
delay
; }
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virtual
bool
Update
(
SimObject
* obj);
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virtual
const
char
*
GetObserverName
()
const
;
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protected
:
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// behaviors:
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virtual
Steer
AvoidCollision
();
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virtual
Steer
SeekTarget
();
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// accumulate behaviors:
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virtual
void
Navigator
();
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virtual
void
CheckDecoys
(
double
distance
);
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Ship
*
orig_target
;
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Shot
*
shot
;
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int
pursuit
;
// type of pursuit curve
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// 1: pure pursuit
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// 2: lead pursuit
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double
delay
;
// don't start seeking until then
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bool
overshot
;
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};
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// +--------------------------------------------------------------------+
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#endif SeekerAI_h
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Stars45
SeekerAI.h
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