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Screen.cpp
Go to the documentation of this file.
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/* Project nGenEx
2
Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: nGenEx.lib
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FILE: Screen.cpp
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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General Screen class - maintains and displays a list of windows
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*/
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#include "
MemDebug.h
"
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#include "
Screen.h
"
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#include "
Bitmap.h
"
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#include "
Color.h
"
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#include "
Window.h
"
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#include "
Mouse.h
"
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#include "
Pcx.h
"
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#include "
Video.h
"
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// +--------------------------------------------------------------------+
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Screen::Screen
(
Video
* v)
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: width(0), height(0), video(v), clear(0), closed(0)
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{
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if
(
video
) {
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width
=
video
->
Width
();
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height
=
video
->
Height
();
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}
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Mouse::Create
(
this
);
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}
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Screen::~Screen
()
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{
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Mouse::Close
();
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closed
= 1;
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window_list
.
destroy
();
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}
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// +--------------------------------------------------------------------+
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bool
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Screen::AddWindow
(
Window
* c)
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{
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if
(!c ||
closed
)
return
false
;
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if
(c->
X
() < 0)
return
false
;
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if
(c->
Y
() < 0)
return
false
;
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if
(c->
X
() + c->
Width
() >
Width
())
return
false
;
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if
(c->
Y
() + c->
Height
() >
Height
())
return
false
;
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if
(!
window_list
.
contains
(c))
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window_list
.
append
(c);
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return
true
;
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}
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bool
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Screen::DelWindow
(
Window
* c)
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{
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if
(!c ||
closed
)
return
false
;
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return
window_list
.
remove
(c) == c;
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}
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// +--------------------------------------------------------------------+
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void
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Screen::ClearAllFrames
(
bool
clear_all)
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{
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if
(clear_all)
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clear
= -1;
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else
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clear
= 0;
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}
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void
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Screen::ClearNextFrames
(
int
num_frames)
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{
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if
(
clear
>= 0 &&
clear
< num_frames)
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clear
= num_frames;
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}
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// +--------------------------------------------------------------------+
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bool
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Screen::SetBackgroundColor
(
Color
c)
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{
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if
(
video
)
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return
video
->
SetBackgroundColor
(c);
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else
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return
false
;
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}
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// +--------------------------------------------------------------------+
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bool
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Screen::Resize
(
int
w,
int
h)
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{
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// scale all root-level windows to new screen size:
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ListIter<Window>
iter =
window_list
;
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while
(++iter) {
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Window
* win = iter.
value
();
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double
w_x = win->
GetRect
().
x
/ (double)
width
;
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double
w_y = win->
GetRect
().
y
/ (double)
height
;
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double
w_w = win->
GetRect
().
w
/ (double)
width
;
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double
w_h = win->
GetRect
().
h
/ (double)
height
;
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Rect
r;
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r.
x
= (int) (w_x * w);
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r.
y
= (int) (w_y * h);
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r.
w
= (int) (w_w * w);
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r.
h
= (int) (w_h * h);
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win->
MoveTo
(r);
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}
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width
= w;
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height
= h;
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return
true
;
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}
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// +--------------------------------------------------------------------+
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bool
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Screen::Refresh
()
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{
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if
(
clear
&& !
video
->
ClearAll
())
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return
false
;
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video
->
StartFrame
();
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ListIter<Window>
iter =
window_list
;
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while
(++iter) {
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Window
* win = iter.
value
();
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if
(win->
IsShown
()) {
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win->
Paint
();
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}
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}
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Mouse::Paint
();
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video
->
EndFrame
();
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if
(
clear
> 0)
clear
--;
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return
true
;
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}
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nGenEx
Screen.cpp
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