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Scene.h
Go to the documentation of this file.
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/* Project nGenEx
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: nGenEx.lib
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FILE: Scene.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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A 3D Scene, basically a collection of 3D graphic objects
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*/
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#ifndef Scene_h
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#define Scene_h
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#include "
Types.h
"
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#include "
Color.h
"
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#include "
Geometry.h
"
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#include "
List.h
"
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// +--------------------------------------------------------------------+
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class
Graphic
;
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class
Light
;
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// +--------------------------------------------------------------------+
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class
Scene
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"Scene"
; }
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Scene
();
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virtual
~Scene
();
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void
AddBackground
(
Graphic
* g);
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void
DelBackground
(
Graphic
* g);
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void
AddForeground
(
Graphic
* g);
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void
DelForeground
(
Graphic
* g);
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void
AddGraphic
(
Graphic
* g);
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void
DelGraphic
(
Graphic
* g);
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void
AddSprite
(
Graphic
* g);
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void
DelSprite
(
Graphic
* g);
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void
AddLight
(
Light
* l);
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void
DelLight
(
Light
* l);
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List<Graphic>
&
Background
() {
return
background
; }
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List<Graphic>
&
Foreground
() {
return
foreground
; }
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List<Graphic>
&
Graphics
() {
return
graphics
; }
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List<Graphic>
&
Sprites
() {
return
sprites
; }
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List<Light>
&
Lights
() {
return
lights
; }
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Color
Ambient
() {
return
ambient
; }
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void
SetAmbient
(
Color
a) {
ambient
= a; }
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virtual
void
Collect
();
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virtual
bool
IsLightObscured
(
const
Point
& obj_pos,
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const
Point
& light_pos,
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double
obj_radius,
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Point
* imp_point=0)
const
;
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protected
:
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List<Graphic>
background
;
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List<Graphic>
foreground
;
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List<Graphic>
graphics
;
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List<Graphic>
sprites
;
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List<Light>
lights
;
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Color
ambient
;
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};
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// +--------------------------------------------------------------------+
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#endif Scene_h
nGenEx
Scene.h
Generated on Thu May 31 2012 16:30:58 for Starshatter_Open by
1.8.1