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RadioMessage.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
2
Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: RadioMessage.h
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AUTHOR: John DiCamillo
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9
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OVERVIEW
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========
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RadioMessage (radio comms) class declaration
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*/
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#ifndef RadioMessage_h
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#define RadioMessage_h
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#include "
Types.h
"
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#include "
Geometry.h
"
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#include "
SimObject.h
"
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#include "
Instruction.h
"
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#include "
List.h
"
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
Element
;
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class
Ship
;
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class
SimObject
;
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// +--------------------------------------------------------------------+
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class
RadioMessage
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{
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public
:
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enum
ACTION
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{
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NONE
= 0,
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DOCK_WITH
=
Instruction::DOCK
,
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RTB
=
Instruction::RTB
,
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QUANTUM_TO
=
Instruction::NUM_ACTIONS
,
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FARCAST_TO
,
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// protocol:
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ACK
,
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NACK
,
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// target mgt:
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ATTACK
,
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ESCORT
,
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BRACKET
,
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IDENTIFY
,
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// combat mgt:
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COVER_ME
,
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WEP_FREE
,
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WEP_HOLD
,
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FORM_UP
,
// alias for wep_hold
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SAY_POSITION
,
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// sensor mgt:
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LAUNCH_PROBE
,
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GO_EMCON1
,
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GO_EMCON2
,
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GO_EMCON3
,
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// formation mgt:
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GO_DIAMOND
,
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GO_SPREAD
,
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GO_BOX
,
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GO_TRAIL
,
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// mission mgt:
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MOVE_PATROL
,
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SKIP_NAVPOINT
,
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RESUME_MISSION
,
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// misc announcements:
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CALL_ENGAGING
,
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FOX_1
,
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FOX_2
,
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FOX_3
,
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SPLASH_1
,
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SPLASH_2
,
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SPLASH_3
,
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SPLASH_4
,
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SPLASH_5
,
// target destroyed
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SPLASH_6
,
// enemy destroyed
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SPLASH_7
,
// confirmed kill
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DISTRESS
,
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BREAK_ORBIT
,
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MAKE_ORBIT
,
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QUANTUM_JUMP
,
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// friendly fire:
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WARN_ACCIDENT
,
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WARN_TARGETED
,
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DECLARE_ROGUE
,
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// support:
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PICTURE
,
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REQUEST_PICTURE
,
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REQUEST_SUPPORT
,
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// traffic control:
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CALL_INBOUND
,
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CALL_APPROACH
,
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CALL_CLEARANCE
,
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CALL_FINALS
,
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CALL_WAVE_OFF
,
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NUM_ACTIONS
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};
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RadioMessage
(
Ship
* dst,
const
Ship
*
sender
,
int
action
);
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RadioMessage
(
Element
* dst,
const
Ship
*
sender
,
int
action
);
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RadioMessage
(
const
RadioMessage
& rm);
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virtual
~RadioMessage
();
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// accessors:
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static
const
char
*
ActionName
(
int
a);
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const
Ship
*
Sender
()
const
{
return
sender
; }
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Ship
*
DestinationShip
()
const
{
return
dst_ship
; }
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Element
*
DestinationElem
()
const
{
return
dst_elem
; }
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int
Action
()
const
{
return
action
; }
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List<SimObject>
&
TargetList
() {
return
target_list
; }
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const
Point
&
Location
()
const
{
return
location
; }
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const
Text
&
Info
()
const
{
return
info
; }
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int
Channel
()
const
{
return
channel
; }
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// mutators:
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void
SetDestinationShip
(
Ship
* s) {
dst_ship
= s; }
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void
SetDestinationElem
(
Element
* e) {
dst_elem
= e; }
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void
AddTarget
(
SimObject
* s);
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void
SetLocation
(
const
Point
& l) {
location
= l; }
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void
SetInfo
(
Text
msg) {
info
= msg; }
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void
SetChannel
(
int
c) {
channel
= c; }
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protected
:
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const
Ship
*
sender
;
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Ship
*
dst_ship
;
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Element
*
dst_elem
;
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int
action
;
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List<SimObject>
target_list
;
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Point
location
;
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Text
info
;
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int
channel
;
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};
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// +--------------------------------------------------------------------+
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#endif RadioMessage_h
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Stars45
RadioMessage.h
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