23 : dst_ship(dst), dst_elem(0), sender(s), action(a), channel(0)
30 : dst_ship(0), dst_elem(dst), sender(s), action(a), channel(0)
37 : dst_ship(rm.dst_ship), dst_elem(rm.dst_elem),
38 sender(rm.sender), action(rm.action), channel(rm.channel),
39 info(rm.info), location(rm.location)
59 if (coin < 10000)
return "Acknowledged";
60 if (coin < 17000)
return "Roger that";
61 if (coin < 20000)
return "Understood";
62 if (coin < 22000)
return "Copy that";
68 if (coin < 15000)
return "Mayday! Mayday!";
69 if (coin < 18000)
return "She's breaking up!";
70 if (coin < 21000)
return "Checking out!";
71 return "We're going down!";
76 if (coin < 15000)
return "Check your fire!";
77 if (coin < 18000)
return "Watch it!";
78 if (coin < 21000)
return "Hey! We're on your side!";
79 return "Confirm your targets!";
84 if (coin < 15000)
return "Break off immediately!";
85 if (coin < 20000)
return "Buddy spike!";
86 return "Abort! Abort!";
92 case NACK:
return "Negative, Unable";
94 case ATTACK:
return "Engage";
95 case ESCORT:
return "Escort";
103 case RTB:
return "Return to Base";
108 case GO_DIAMOND:
return "Goto Diamond Formation";
109 case GO_SPREAD:
return "Goto Spread Formation";
110 case GO_BOX:
return "Goto Box Formation";
111 case GO_TRAIL:
return "Goto Trail Formation";
113 case WEP_FREE:
return "Break and Attack";
114 case WEP_HOLD:
return "Hold All Weapons";
115 case FORM_UP:
return "Return to Formation";
125 case PICTURE:
return "Picture is clear";
136 case FOX_1:
return "Fox One!";
137 case FOX_2:
return "Fox Two!";
138 case FOX_3:
return "Fox Three!";
139 case SPLASH_1:
return "Splash One!";
140 case SPLASH_2:
return "Splash Two!";
141 case SPLASH_3:
return "Splash Three!";
142 case SPLASH_4:
return "Splash Four!";
143 case SPLASH_5:
return "Target Destroyed!";
144 case SPLASH_6:
return "Enemy Destroyed!";
145 case SPLASH_7:
return "Confirmed Kill!";
150 default:
return "Unknown";