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QuantumDrive.cpp
Go to the documentation of this file.
1
/* Project Starshatter 5.0
2
Destroyer Studios LLC
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Copyright © 1997-2007. All Rights Reserved.
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5
SUBSYSTEM: Stars.exe
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FILE: QuantumDrive.cpp
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AUTHOR: John DiCamillo
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9
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OVERVIEW
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========
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Quantum Drive class
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*/
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#include "
MemDebug.h
"
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#include "
QuantumDrive.h
"
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#include "
Ship.h
"
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#include "
Explosion.h
"
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#include "
Drive.h
"
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#include "
Sim.h
"
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#include "
SimEvent.h
"
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#include "
StarSystem.h
"
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#include "
Game.h
"
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#include "
Random.h
"
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// +----------------------------------------------------------------------+
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static
int
drive_value = 3;
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// +----------------------------------------------------------------------+
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QuantumDrive::QuantumDrive
(
SUBTYPE
s,
double
cap,
double
rate)
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:
System
(DRIVE, s,
"Quantum"
, drive_value, (float) cap, (float) cap, (float) rate),
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dst_rgn(0), active_state(ACTIVE_READY), warp_fov(1), jump_time(0), countdown(5)
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{
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name
=
Game::GetText
(
"sys.quantum"
);
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abrv
=
Game::GetText
(
"sys.quantum.abrv"
);
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emcon_power
[0] = 0;
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emcon_power
[1] = 0;
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emcon_power
[2] = 100;
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}
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// +----------------------------------------------------------------------+
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QuantumDrive::QuantumDrive
(
const
QuantumDrive
& d)
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:
System
(d),
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dst_rgn(0), active_state(ACTIVE_READY), warp_fov(1), jump_time(0),
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countdown(d.countdown)
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{
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Mount
(d);
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SetAbbreviation
(d.
Abbreviation
());
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energy
=
capacity
;
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}
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// +--------------------------------------------------------------------+
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QuantumDrive::~QuantumDrive
()
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{ }
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// +--------------------------------------------------------------------+
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void
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QuantumDrive::SetDestination
(
SimRegion
* rgn,
const
Point
& loc)
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{
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dst_rgn
= rgn;
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dst_loc
= loc;
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}
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// +--------------------------------------------------------------------+
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bool
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QuantumDrive::Engage
(
bool
immediate)
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{
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if
(
active_state
==
ACTIVE_READY
&&
ship
!= 0 &&
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IsPowerOn
() &&
Status
() ==
NOMINAL
&&
energy
==
capacity
) {
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active_state
=
ACTIVE_COUNTDOWN
;
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if
(immediate) {
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jump_time
= 1;
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return
true
;
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}
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jump_time
=
countdown
;
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SimRegion
* rgn =
ship
->
GetRegion
();
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ListIter<Ship>
s_iter = rgn->
Ships
();
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while
(++s_iter) {
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Ship
* s = s_iter.
value
();
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if
(s !=
ship
) {
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double
dist =
Point
(s->
Location
() -
ship
->
Location
()).length();
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if
(dist < 25e3)
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jump_time
+= 5;
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else
if
(dist < 50e3)
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jump_time
+= 2;
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else
if
(dist < 100e3)
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jump_time
+= 1;
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else
if
(dist < 200e3)
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jump_time
+= 0.5;
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}
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}
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return
true
;
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}
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return
false
;
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}
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void
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QuantumDrive::PowerOff
()
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{
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System::PowerOff
();
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AbortJump
();
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}
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void
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QuantumDrive::AbortJump
()
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{
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active_state
=
ACTIVE_READY
;
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jump_time
= 0;
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energy
= 0;
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warp_fov
= 1;
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ship
->
SetWarp
(
warp_fov
);
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SimRegion
* r =
ship
->
GetRegion
();
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ListIter<Ship>
neighbor = r->
Ships
();
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while
(++neighbor) {
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if
(neighbor->
IsDropship
()) {
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Ship
* s = neighbor.
value
();
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Point
delta = s->
Location
() -
ship
->
Location
();
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if
(delta.
length
() < 5e3)
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s->
SetWarp
(
warp_fov
);
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}
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}
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}
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// +--------------------------------------------------------------------+
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void
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QuantumDrive::ExecFrame
(
double
seconds)
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{
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System::ExecFrame
(seconds);
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if
(
active_state
==
ACTIVE_READY
)
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return
;
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if
(
ship
) {
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bool
warping =
false
;
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if
(
active_state
==
ACTIVE_COUNTDOWN
) {
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if
(
jump_time
> 0) {
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jump_time
-= seconds;
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}
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else
{
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jump_time
= 0;
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active_state
=
ACTIVE_PREWARP
;
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}
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}
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else
if
(
active_state
==
ACTIVE_PREWARP
) {
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if
(
warp_fov
< 5000) {
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warp_fov
*= 1.5;
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}
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else
{
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Jump
();
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energy
= 0.0f;
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}
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warping =
true
;
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}
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else
if
(
active_state
==
ACTIVE_POSTWARP
) {
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if
(
warp_fov
> 1) {
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warp_fov
*= 0.75;
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}
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else
{
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warp_fov
= 1;
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active_state
=
ACTIVE_READY
;
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}
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warping =
true
;
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}
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if
(warping) {
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ship
->
SetWarp
(
warp_fov
);
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SimRegion
* r =
ship
->
GetRegion
();
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ListIter<Ship>
neighbor = r->
Ships
();
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while
(++neighbor) {
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if
(neighbor->
IsDropship
()) {
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Ship
* s = neighbor.
value
();
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Point
delta = s->
Location
() -
ship
->
Location
();
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if
(delta.
length
() < 5e3)
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s->
SetWarp
(
warp_fov
);
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}
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}
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}
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}
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}
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// +--------------------------------------------------------------------+
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void
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QuantumDrive::Jump
()
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{
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Sim
* sim =
Sim::GetSim
();
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if
(
ship
&& sim) {
223
double
dist = 150e3 +
Random
(0, 60e3);
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Point
esc_vec =
dst_rgn
->
GetOrbitalRegion
()->
Location
() -
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dst_rgn
->
GetOrbitalRegion
()->
Primary
()->
Location
();
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esc_vec.
Normalize
();
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esc_vec *= dist;
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esc_vec +=
RandomDirection
() *
Random
(15e3, 22e3);
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if
(
subtype
==
HYPER
)
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sim->
CreateExplosion
(
ship
->
Location
(),
Point
(0,0,0),
Explosion::HYPER_FLASH
, 1, 1,
ship
->
GetRegion
());
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else
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sim->
CreateExplosion
(
ship
->
Location
(),
Point
(0,0,0),
Explosion::QUANTUM_FLASH
, 1, 0,
ship
->
GetRegion
());
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sim->
RequestHyperJump
(
ship
,
dst_rgn
, esc_vec);
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ShipStats
* stats =
ShipStats::Find
(
ship
->
Name
());
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stats->
AddEvent
(
SimEvent::QUANTUM_JUMP
,
dst_rgn
->
Name
());
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}
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dst_rgn
= 0;
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dst_loc
=
Point
();
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active_state
=
ACTIVE_POSTWARP
;
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}
Stars45
QuantumDrive.cpp
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