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Player.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: Player.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Player / Logbook class
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*/
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#ifndef Player_h
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#define Player_h
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#include "
Types.h
"
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#include "
List.h
"
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#include "
Text.h
"
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// +-------------------------------------------------------------------+
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class
Player
;
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class
Bitmap
;
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class
ShipStats
;
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class
AwardInfo
;
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class
Sound
;
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// +-------------------------------------------------------------------+
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class
Player
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"Player"
; }
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Player
(
const
char
*
name
);
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virtual
~Player
();
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int
operator ==
(
const
Player
& u)
const
{
return
name
== u.
name
; }
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int
Identity
()
const
{
return
uid
; }
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const
Text
&
Name
()
const
{
return
name
; }
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const
Text
&
Password
()
const
{
return
pass
; }
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const
Text
&
Squadron
()
const
{
return
squadron
; }
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const
Text
&
Signature
()
const
{
return
signature
; }
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const
Text
&
ChatMacro
(
int
n)
const
;
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int
CreateDate
()
const
{
return
create_date
; }
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int
Rank
()
const
;
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int
Medal
(
int
n)
const
;
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int
Points
()
const
{
return
points
; }
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int
Medals
()
const
{
return
medals
; }
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int
FlightTime
()
const
{
return
flight_time
; }
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int
Missions
()
const
{
return
missions
; }
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int
Kills
()
const
{
return
kills
; }
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int
Losses
()
const
{
return
losses
; }
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int
Campaigns
()
const
{
return
campaigns
; }
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int
Trained
()
const
{
return
trained
; }
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int
FlightModel
()
const
{
return
flight_model
; }
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int
FlyingStart
()
const
{
return
flying_start
; }
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int
LandingModel
()
const
{
return
landing_model
; }
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int
AILevel
()
const
{
return
ai_level
; }
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int
HUDMode
()
const
{
return
hud_mode
; }
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int
HUDColor
()
const
{
return
hud_color
; }
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int
FriendlyFire
()
const
{
return
ff_level
; }
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int
GridMode
()
const
{
return
grid
; }
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int
Gunsight
()
const
{
return
gunsight
; }
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bool
ShowAward
()
const
{
return
award
!= 0; }
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Text
AwardName
()
const
;
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Text
AwardDesc
()
const
;
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Bitmap
*
AwardImage
()
const
;
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Sound
*
AwardSound
()
const
;
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bool
CanCommand
(
int
ship_class);
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void
SetName
(
const
char
* n);
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void
SetPassword
(
const
char
* p);
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void
SetSquadron
(
const
char
* s);
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void
SetSignature
(
const
char
* s);
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void
SetChatMacro
(
int
n,
const
char
* m);
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void
SetCreateDate
(
int
d);
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void
SetRank
(
int
r);
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void
SetPoints
(
int
p);
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void
SetMedals
(
int
m);
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void
SetCampaigns
(
int
n);
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void
SetTrained
(
int
n);
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void
SetFlightTime
(
int
t);
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void
SetMissions
(
int
m);
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void
SetKills
(
int
k);
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void
SetLosses
(
int
l);
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void
AddFlightTime
(
int
t);
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void
AddPoints
(
int
p);
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void
AddMedal
(
int
m);
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void
AddMissions
(
int
m);
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void
AddKills
(
int
k);
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void
AddLosses
(
int
l);
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bool
HasTrained
(
int
n)
const
;
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bool
HasCompletedCampaign
(
int
id
)
const
;
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void
SetCampaignComplete
(
int
id
);
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void
SetFlightModel
(
int
n);
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void
SetFlyingStart
(
int
n);
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void
SetLandingModel
(
int
n);
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void
SetAILevel
(
int
n);
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void
SetHUDMode
(
int
n);
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void
SetHUDColor
(
int
n);
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void
SetFriendlyFire
(
int
n);
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void
SetGridMode
(
int
n);
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void
SetGunsight
(
int
n);
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void
ClearShowAward
();
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Text
EncodeStats
();
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void
DecodeStats
(
const
char
* stats);
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int
GetMissionPoints
(
ShipStats
* stats, DWORD start_time);
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void
ProcessStats
(
ShipStats
* stats, DWORD start_time);
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bool
EarnedAward
(
AwardInfo
* a,
ShipStats
* s);
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static
const
char
*
RankName
(
int
rank);
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static
const
char
*
RankAbrv
(
int
rank);
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static
int
RankFromName
(
const
char
*
name
);
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static
Bitmap
*
RankInsignia
(
int
rank,
int
size);
129
static
const
char
*
RankDescription
(
int
rank);
130
static
const
char
*
MedalName
(
int
medal);
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static
Bitmap
*
MedalInsignia
(
int
medal,
int
size);
132
static
const
char
*
MedalDescription
(
int
medal);
133
static
int
CommandRankRequired
(
int
ship_class);
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static
List<Player>
&
GetRoster
();
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static
Player
*
GetCurrentPlayer
();
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static
void
SelectPlayer
(
Player
* p);
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static
Player
*
Create
(
const
char
*
name
);
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static
void
Destroy
(
Player
* p);
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static
Player
*
Find
(
const
char
*
name
);
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static
void
Initialize
();
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static
void
Close
();
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static
void
Load
();
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static
void
Save
();
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static
bool
ConfigExists
();
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static
void
LoadAwardTables
();
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protected
:
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Player
();
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void
CreateUniqueID
();
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int
uid
;
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Text
name
;
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Text
pass
;
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Text
squadron
;
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Text
signature
;
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Text
chat_macros
[10];
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int
mfd
[4];
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// stats:
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int
create_date
;
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int
points
;
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int
medals
;
// bitmap of earned medals
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int
flight_time
;
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int
missions
;
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int
kills
;
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int
losses
;
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int
campaigns
;
// bitmap of completed campaigns
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int
trained
;
// id of highest training mission completed
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// gameplay options:
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int
flight_model
;
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int
flying_start
;
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int
landing_model
;
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int
ai_level
;
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int
hud_mode
;
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int
hud_color
;
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int
ff_level
;
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int
grid
;
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int
gunsight
;
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// transient:
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AwardInfo
*
award
;
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};
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#endif Player_h
Stars45
Player.h
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