Starshatter_Open
Open source Starshatter engine
|
#include "MemDebug.h"
#include "Player.h"
#include "NetLobbyServer.h"
#include "NetLayer.h"
#include "Ship.h"
#include "SimEvent.h"
#include "Campaign.h"
#include "CampaignSaveGame.h"
#include "Random.h"
#include "HUDView.h"
#include "MFD.h"
#include "DataLoader.h"
#include "Encrypt.h"
#include "ParseUtil.h"
#include "FormatUtil.h"
#include "Bitmap.h"
#include "Game.h"
Go to the source code of this file.
Classes | |
class | AwardInfo |
Macros | |
#define | GET_DEF_BOOL(x) if(pdef->name()->value()==(#x))GetDefBool(player->x,pdef,filename) |
#define | GET_DEF_TEXT(x) if(pdef->name()->value()==(#x))GetDefText(player->x,pdef,filename) |
#define | GET_DEF_NUM(x) if(pdef->name()->value()==(#x))GetDefNumber(player->x,pdef,filename) |
#define GET_DEF_BOOL | ( | x | ) | if(pdef->name()->value()==(#x))GetDefBool(player->x,pdef,filename) |
Definition at line 930 of file Player.cpp.
#define GET_DEF_NUM | ( | x | ) | if(pdef->name()->value()==(#x))GetDefNumber(player->x,pdef,filename) |
Definition at line 932 of file Player.cpp.
#define GET_DEF_TEXT | ( | x | ) | if(pdef->name()->value()==(#x))GetDefText(player->x,pdef,filename) |
Definition at line 931 of file Player.cpp.