Starshatter_Open
Open source Starshatter engine
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Player.cpp File Reference
#include "MemDebug.h"
#include "Player.h"
#include "NetLobbyServer.h"
#include "NetLayer.h"
#include "Ship.h"
#include "SimEvent.h"
#include "Campaign.h"
#include "CampaignSaveGame.h"
#include "Random.h"
#include "HUDView.h"
#include "MFD.h"
#include "DataLoader.h"
#include "Encrypt.h"
#include "ParseUtil.h"
#include "FormatUtil.h"
#include "Bitmap.h"
#include "Game.h"

Go to the source code of this file.

Classes

class  AwardInfo

Macros

#define GET_DEF_BOOL(x)   if(pdef->name()->value()==(#x))GetDefBool(player->x,pdef,filename)
#define GET_DEF_TEXT(x)   if(pdef->name()->value()==(#x))GetDefText(player->x,pdef,filename)
#define GET_DEF_NUM(x)   if(pdef->name()->value()==(#x))GetDefNumber(player->x,pdef,filename)

Macro Definition Documentation

#define GET_DEF_BOOL (   x)    if(pdef->name()->value()==(#x))GetDefBool(player->x,pdef,filename)

Definition at line 930 of file Player.cpp.

#define GET_DEF_NUM (   x)    if(pdef->name()->value()==(#x))GetDefNumber(player->x,pdef,filename)

Definition at line 932 of file Player.cpp.

#define GET_DEF_TEXT (   x)    if(pdef->name()->value()==(#x))GetDefText(player->x,pdef,filename)

Definition at line 931 of file Player.cpp.