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NetUtil.h
Go to the documentation of this file.
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/* Project STARSHATTER
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John DiCamillo
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Copyright © 1997-2002. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: NetUtil.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Utility class to simplify sending NetData messages.
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*/
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#ifndef NetUtil_h
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#define NetUtil_h
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#include "
Types.h
"
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#include "
Geometry.h
"
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// +-------------------------------------------------------------------+
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class
Element
;
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class
Instruction
;
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class
SimObject
;
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class
Ship
;
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class
Shot
;
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class
System
;
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class
Weapon
;
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// +-------------------------------------------------------------------+
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class
NetUtil
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{
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public
:
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static
void
SendObjDamage
(
SimObject
* obj,
double
damage,
Shot
* shot=0);
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static
void
SendObjKill
(
Ship
* obj,
const
Ship
* killer,
int
type=0,
int
deck=0);
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static
void
SendObjHyper
(
Ship
* obj,
const
char
* rgn,
const
Point
& loc,
const
Ship
* fc1=0,
const
Ship
* fc2=0,
int
ttype=0);
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static
void
SendObjTarget
(
Ship
* obj);
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static
void
SendObjEmcon
(
Ship
* obj);
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static
void
SendSysDamage
(
Ship
* obj,
System
* sys,
double
damage);
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static
void
SendSysStatus
(
Ship
* obj,
System
* sys);
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static
void
SendWepTrigger
(
Weapon
* wep,
int
count=1);
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static
void
SendWepRelease
(
Weapon
* wep,
Shot
* shot);
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static
void
SendWepDestroy
(
Shot
* shot);
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static
void
SendChat
(DWORD dst,
const
char
* name,
const
char
* text);
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static
void
SendElemRequest
(
const
char
* name);
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static
void
SendElemCreate
(
Element
* elem,
int
squadron,
int
* slots,
bool
alert,
bool
in_flight=
false
);
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static
void
SendShipLaunch
(
Ship
* carrier,
int
squadron,
int
slot);
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static
void
SendNavData
(
bool
add,
Element
* elem,
int
index,
Instruction
* navpt);
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static
void
SendNavDelete
(
Element
* elem,
int
index);
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static
void
SendSelfDestruct
(
Ship
* ship,
double
damage);
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};
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#endif NetUtil_h
Stars45
NetUtil.h
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